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Fallout 4: Automatron &#; Tips and Tricks to Get You Started

Time to prepare for the war of the machines.

Published onIshmael Romero

Home » Guides » Fallout 4: Automatron &#; Tips and Tricks to Get You Started

automatron

Fallout 4 has finally received a full blown DLC in the form of Automatron, and this one is packed with robots galore. You&#;ll have to hunt, scavenge, and build your own mechanical companions as you continue your adventure in the post-apocalyptic Boston Wasteland.

Of course, things haven&#;t gotten any easier. The world is still as cruel and harsh as ever so you&#;ll need to keep your wits about you. If you&#;ve been away for a while, you&#;ll want to get back into the swing of things. If you&#;re just joining in on the Commonwealth action, then you&#;ll want to keep a few things in mind before setting off.

Level 15 Begins Your Journey

open world Fallout 4

This brand new expansion was built with players who are level 15 and up in mind. That means, if you&#;ve just gotten your hands on Fallout 4, you won&#;t exactly be able to jump right into Automatron. Enemies will be too tough, and you just won&#;t have the skills necessary to survive.

The quickest way to level up in Fallout 4 is do the quests you&#;ll find in the Data tab of your Pip-Boy. These give the biggest chunks of experience, so you&#;ll find yourself hitting level 15 in only a few short hours. Once you start hitting the 20s things will slow down a bit, but you have more than enough to work with to hit your beginning requirements.

Weapons to Get You Started

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Fallout 4 is a very large RPG with many different types of enemies to take care of. Due to the abundance of baddies, there is also an abundance of different weapons to use. Naturally, some weapons do better against certain types of enemies than others. This is something you&#;ll want to keep in mind when going into Automatron.

You&#;ll want some mines for fast moving robots. They&#;re good to drop down during a retreat, just make sure you move far away. You&#;ll also want energy weapons. While explosives are useful against most adversaries, bots are extra sensitive to energy and pulse weapons. Cryo is also useful for slowing anyone down.

If you are still in the beginning of the game, though, focus on energy weapons. They are very easy to come by early on, so you&#;ll be able to build up a solid arsenal.

Radiation Can Still Kill You, But Does Nothing Against Robots

fallout 4 gun, ammo, where to find, conserve

Just as important as the things you need to bring in your fight against the robots, are the things you should definitely leave behind. Most weapons and items are useful, so you&#;ll be fine when it comes to bombs, firearms, rifles, and consumables. One thing you definitely won&#;t need, though, are radiation weapons.

To be honest, these are useless against most enemies in the game. Sure you can put down a human pretty fast with them, but that&#;s about it. Robots will laugh as they charge in and crush your skull. So leave the glowing ammo for another time.

Start Scavenging

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One of the main draws of Automatron is the ability to build your own robot companions. You can pick weapons, abilities, type, and more as you customize your new robotic buddies. Like all crafting in Fallout 4, though, you&#;ll need resources.

Steel, wiring, targeting chips, and pieces of the robots you hunt down as part of the expansion&#;s narrative. You can&#;t build anything until you get some robot parts.

In the beginning, you&#;ll have few options, but the more robots you hunt down, the more resources, parts, and possibilities will be available to you. So keep an eye out for anything useful during your travels.

Useful Companion Perks

Nick Valentine Fallout 4

Reaching the highest relationship with a companion will earn you useful Perks. While all are beneficial, there are a few that will really come in handy during Fallout 4&#;s Automatron expansion. The perks you&#;ll want are:

  • Codsworth (Robot Sympathy) – +10 damage resistance against robot energy weapons.
  • X (Shield Harmonics) – +20 damage resistance vs. energy.
  • Deacon (Cloak & Dagger) – +20% sneak attack damage and duration of Stealth Boys are increased by +40%.

You&#;ll be hunting robots, so anything that gives you an edge during your hunt and against energy weapons (pretty much all that robots use, with few exceptions) will be useful.

Remember, It&#;s Still Fallout 4

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This is more for those who have already invested a lot of time and into Fallout 4 prior to the release of Automatron. If you&#;ve been playing the game and have even beaten the main story, you should already have a solid grasp on what to expect.

While the new expansion introduces new companions and objectives, the gameplay remains largely the same. Rely on what you&#;ve learned to help you move about safely and take out even the toughest of foes. Use your collection of weapons to build the best loadouts. Upgrade your armor and skills to give you an edge. Rain hell upon the Mechanist and the army of machines invading the Commonwealth.

For more guides, tips, trips, and information on Fallout 4 an its expansions, including Automatron, be sure to check out our wiki.

Sours: https://twinfinite.net//03/automatron-tips-and-tricks/

Fallout 4 guide: all resources for the core game, Automatron, Far Harbor and Nuka-World

Fallout 4 is still going strong. Have you seen everything the wasteland has to offer?

Fallout 4 guide contents

Quests, faction and endings

Companions

Best weapons and equipment

Builds, SPECIAL and perks

Season pass and DLC

Automatron

Far Harbor

Nuka-World

Tips and how-tos

Crafting and settlements

Fallout 4 was whopping enough when it was a nice quiet little standalone hour RPG. Even the development team was getting lost in its many nooks and crannies.

By the time Bethesda got done with its add-ons and story expansions the damn thing was life-eating. We know you're still playing Fallout 4. We're still playing Fallout 4. Fallout 4 never ends - especially since Fallout 4 VR recently came out, giving us a whole new way to explore the wasteland.

Well over a year on from release, we finally feel we truly know enough about Fallout 4 to be able to provide you with what you need now. Nobody's still flailing around trying to figure out whether they've hit an unpatched progression bug or just can't find the waypoint. Now you want to grimly tick off those checklists and get to the goods so you cna put this extended period of your gaming life behind you.

As such, we've overhauled this Fallout 4 guide hub to better serve you. Everything's still here, but we've tided it, simplified it and re-organised it so you have a pretzel's chance of finding what you're after. You're welcome.

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Quests, factions and endings

Fallout 4's base story is driven by factions. As you explore the vanilla game you'll be given the chance to join as many of these groups as you like, and can even maintain an alliance with all of them at once - up to a point. We won't say more about that here because of spoilers, but check our endings guide page, linked below, for all the details.

Don't worry; your actions in the Automatron, Far Harbor and Nuka-World expansions don't have any effect on the vanilla storyline - and your main story decisions only a small effect in the DLC packs. All three seem designed to be played after you've finished with the core game.

  • How to get the best ending

    Here you'll find details of how far you can progress each faction's storylines before you're locked into a particular ending and what consequences each of the endings has for the state of the world moving forward. Opinion is strongly divided as to which ending is "best".

  • Main story and side quest checklist

    This page lists the major quests you should definitely check out as you explore vanilla Fallout 4. It's not intended as a comprehensive list of every side quest out there; just the ones you'd regret missing.

  • How to join the Brotherhood of Steel

    While two of the four major factions unlock as you progress through the game, two are easier to miss. You'll want to at least hear what the Brotherhood of Stell has to say, given that much of what it says is "we've got some tasty loot".

  • How to join the Railroad and finish the Road to Freedom quest

    The Railroad is the hardest faction to join independently. The main quest will guide you there eventually, but it's still pretty easy to get stuck (there are puzzles). Given this is the only way to get the best companion and handgun in the game, you'll want in sooner rather than later.

Companions

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There are many companions in Fallout 4 and its DLC add-ons. Although only one will travel with you at a time, you can recruit all of them, send them to live at particular settlements, and even get romantic with some of them. Recruit companions and increase their loyalty to unlock extra perks - and because they're rad. These resources should help you in your companion-related endeavours.

Best weapons and equipment

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There's so much loot in Fallout 4. It's hard to know what's worth tracking down and what's worth keeping. Here's a small collection of things we think are worth a look if you need a little guidance on what t watch for.

Character builds, SPECIAL and perks

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The guides in this section relate to putting together a character, explaining what all the numbers and letters mean, and kitting yourself out in hot gear. Fallout 4 is a true RPG in the sense that you can get right into this stuff and have a good old fiddle until something breaks and you become a rampaging god beast.

You can play the game relying on twitch skills and shooting panache, but that's not everybody's way. Our favourite build almost turns Fallout 4 into a turn-based RPG, where every encounter is over after your first go.

Fallout 4 Season Pass and DLC

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Fallout 4's Season Pass was announced with a $30/£25/AUD$50 price tag, but that price increased to $50/£40/$80 as of March 1 , as Bethesda upped the scope of its intentions for post-launch content.

With no Game of the Year re-release available as of April , the Season Pass remains the cheapest way to collect all the Fallout 4 DLC. It entitles you to:

  • Three collections of new crafting and building materials:
    • Contraptions Workshop
    • Wasteland Workshop
    • Vault-Tec Workshop
  • Three story expansions:
    • Automatron
    • Far Harbor
    • Nuka-World

Automatron

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The first Fallout 4 story DLC was meatier than we expected, and it adds a great deal to the game in the form of a huge variety of new enemy types and the ability to craft new robot companions.

It also includes two significant new locations and an engaging new story played out over a couple of hours. You won't need any help with it once you get started, but just to ensure you get there, here's how to access the Automatron DLC.

Far Harbor

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The first proper story expansion to Fallout 4 is jamming: an island adventure with shades of Stephen King and Lovecraft alike. We've got everything you need to know:

Nuka-World

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The second and final major story expansion to Fallout 4, Nuka-World adds a huge new map and also lets you live out your raider fantasies. It also contains many more troubling mysteries than previous add-ons. Let us help you out.

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Tips, how-tos and general guides

Just some helpful advice and miscellaneous materials for those maybe not searching for something specific.

Crafting and settlements

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Fallout 4 introduces crafting and settlement management. Everything, from your gun to your house to your power armour to your robot companion, can be tuned up and improved with a bit of effort - and a lot of junk.

The systems and UIs aren't entirely intuitive. This collection of guides should help you figure outhow to do what you want to do, and perhaps more importantly show you what sort of things might be possible.

Did we miss anything? Shoot us an email if you think there's something we should include in our Fallout 4 guide.

Sours: https://www.vgcom/falloutguide-walkthrough-2
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Fallout 4: Far Harbor &#; Tips and Tricks to Know Before Playing

Time to set sail.

Published onIshmael Romero

Home » Guides » Fallout 4: Far Harbor &#; Tips and Tricks to Know Before Playing

Fallout 4&#;s huge Far Harbor expansion is finally available. With it comes an exciting new location, plenty of new threats, and more mysteries to uncover as you move through the Wasteland.

Fallout 4, Far Harbor, DLC, what's new, everything you need to know

This expansion does more than just change the location you&#;ll be exploring, though. With new environments, monsters, and mechanics, you&#;ll have to get used to playing Fallout 4 in an entirely new way. In some ways this means that the game gets even tougher for those trying to survive how they&#;ve been playing.

But don&#;t worry, were here with some helpful tips and tricks to help you get by. Once you get started, it&#;s time to get prepared.

Prepare for Radiation

Fallout 4, Far Harbor, DLC, prepare, everything you need to know, what's new

Far Harbor has a lot of radiation. Yeah, you may be thinking &#;all of Fallout 4 does, the game literally takes place in a nuclear wasteland.&#; And while that is true, Far Harbor kicks it up a notch. Like, a really large notch.

There are plenty of areas that are just drowning in radiation. In some spots it gets so bad that just going in with your normal armor will guarantee your death. Like all things in Fallout 4, you do have ways to prevent an untimely demise in the face of nuclear threats.

You don&#;t want to over-rely on RadAway, though. It&#;s much better to avoid the damage altogether. Bring some good, rad-resistant gear to keep your health reserves up. Power Armor, Hazmat Suits, whatever you got. Make sure you keep something in your suitcase to throw on whenever you hear that Geiger counter start ticking.

Speech Checks are a Thing

Fallout 4, Far Harbor, DLC, prepare, everything you need to know, what's new

In fact, skill checks in general are common now in the new DLC. Unlike in the base game, where they can usually just save you from an unnecessary fight, they actually carry a lot more weight in Far Harbor. Certain conversation options and choices you make will actually completely change the outcome of quests and the story.

If you want to have a tighter control of your experience, you&#;ll definitely want to up your Charisma. If you haven&#;t played enough to level it up, or have focused on other parts of your S.P.E.C.I.A.L. stats, you can use Beer, Grape Mentats, and X-Cell to temporarily raise it when you need to have a conversation. There are also a few clothing items that help to raise this value as well, so keep an eye out for those .

Drugs Aren&#;t Always Bad (in Video Games)

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Like we mentioned before, Skill Checks are a very real thing in Fallout 4: Far Harbor. Strength, Luck, Intelligence, you name it and there will come a point where it may block you from a specific option. This can make life difficult for some players, especially the lower leveled ones.

To provide a bit of balance to your Vault Dweller&#;s life, you&#;ll want to keep a collection of recreational substances. Now, I for one like to abstain in my playthroughs, but they can often spell the difference between the easy way and the decidedly bloody way. So pop a pill if you need to, but make sure to keep an eye on your addictions.

Nick Valentine All the Way

Nick Valentine Fallout 4

You can bring other companions if you really want to, but let&#;s be honest with ourselves for a moment, Nick Valentine is the bees knees. He&#;s calm, cool, and collected, speaks with swagger, and will fight to the death to keep you alive (it helps that he doesn&#;t actually die). Also, Far Harbor centers around a case of his, so he&#;s the companion who&#;s most tied to the new expansion.

That means he has more options when it comes to talking to NPCs, and he has a more colorful script when exploring the world. Of course, if you want to use someone else, feel free to do so. Want to bring that special someone, or maybe even a bot for cold comfort? That&#;s cool, but be aware that you will definitely miss out on some of Far Harbor&#;s story.

New Gear!

Fallout 4, Far Harbor, DLC, prepare, everything you need to know, what's new

Many players will be tempted to pack heavily before setting sail to Far Harbor. You don&#;t know what to expect, so you want to be prepared for everything. If you&#;re going to take only one bit of advice from us, take this: Don&#;t do that.

Bring your best stuff, but leave room for all of the sweet new gear that Bethesda has thrown into Far Harbor. We&#;re talking brand new armor, exotic new weapons, new perks, and more. Even the vendors in the game have some better stuff this time around. So you don&#;t really need those three rifles that you like lugging around, nor do you need that bowler hat&#; well you can bring the hat if you really want to. But, remember that there are better things lying in wait for you.

Get the Diving Suit!

far harbor

There is a brand new set of armor in Far Harbor that allows you to swim freely and safely. Of course, it has to look like an old timey diving suit, but would you honestly have it any other way?

It&#;s not just handed to you at the beginning unfortunately, so you&#;ll have to put in a bit of work to unlock the quest necessary. But we&#;ve already guided that up for you here.

This suit comes in handy if you don&#;t want to waste points on the Aquaboy/Aquagirl perk but want to survive in the harsh, irradiated waters. It&#;s also made out of steel, so you can get shot at a few more times with out dying, and that&#;s always a good thing.

As Always, Take Your Time

Fallout 4, Far Harbor, DLC, prepare, everything you need to know, what's new

There&#;s a lot to do in Far Harbor. Some may want to just rush through the story and let it all sink in, but we strongly advise against doing that. Sit back, relax, kill some mutants, and enjoy yourself.

There are plenty of side quests to get into, and some of them can be failed if you progress through far in the story. If you pick up a side quest, make sure to follow it through to the end before moving on. You&#;ll be treated to some extra story and a chance at some great rewards.

With these tips you will find yourself coping a lot better in the new Wasteland created for players. Keep these in mind while exploring Far Harbor and you&#;ll be peachy.

For more guides on Fallout 4, be sure to check out our wiki.

Sours: https://twinfinite.net//05/falloutfar-harbor-tips-and-tricks-to-know-before-playing/
Fallout 4 - Contraptions Workshop Guide

Fallout 4: Far Harbor DLC &#; 5 Tips and Tricks To Boost Your Chances of Survival

Fallout 4: Far Harbor DLC Tips & Tricks

Bethesda is treating us to a smorgasbord of fresh content for Fallout 4, with the new survival mode update the challenge is ramped up to all new heights, consoles are in beta for modding support and now the new Far Harbour DLC dropped taking us to an all new setting portraying an irradiated Maine. This is the biggest DLC in Bethesda&#;s history — if you took a break from Fallout 4, it&#;s high time you revisit the wasteland. For those making the journey into Far Harbor, I’ve scrambled a few tips to prepare you for the treacherous journey into the foggy abyss so you don&#;t wind up becoming Mirelurk dinner.

Read Our Official Far Harbor DLC Review

Fallout 4 Far Harbor Screen 04

Buddy Up With Nick Valentine

For the love of all synths bring Nick Valentine along while you travel. Far Harbors story revolves around solving a missing person case. A distraught family reaches out to Nick Valentines secretary to find their daughter Kasumi and she tasks you with solving the mystery. From a narrative standpoint, bringing Nick along opens up a ton of new dialogue options and as the story dives deeper into the world of synths, you uncover a whack-load of new backstory for Nick but only by having him as your companion — plus we all love his sarcastic wise-cracks don&#;t we?

Fallout 4 Far Harbor Screen 02

Bring Your Best, Leave The Rest

Far Harbor DLC delivers all new characters, weapons, and armor, before stepping on the boat and sailing to brave new (irradiated) lands make sure you take only what you need to survive and leave everything else behind, there&#;s no sense in coming with a full inventory just to have to drop all your items when you keep finding new gear and believe me, there’s no shortage of new pickups including the Harpoon gun, wet suit and Marine Combat Armor.

Click on through to PAGE 2 for the remaining Far Harbour DLC tips and tricks.

Sours: https://cogconnected.com/feature/falloutfar-harbor-dlc-tips-and-tricks/

Dlc fallout tips 4

Fallout 4 Tips

Combat, Settlement, Inventory, and Gameplay Tips

You can give Settlers better equipment.You can give Settlers better equipment, improving their survivability - this is why you have full access to their inventory. Give it to them, then select 'Equip'. They have the same gear slots you do, so don't be surprised if they're in their underwear with some chest armor on. Giving them under-armor is helpful to keep appearances up. Named NPCs normally cannot die, but your population can be killed off by Raiders. Make this less likely by giving them hand-me-down armor and consider giving them weapons with good range so they don't run up to a pack of raiders with a switchblade.

Settlements and Managing 'Stuff'

All items in the Settlement's Various Stations are available for Crafting. This means if you go up to one, select Transfer > Store all Junk and want to then upgrade your armor, you will be able to use what's in the stations. They all share the same inventory, but regular containers do not. If it says 'Craft' when you click it, it qualifies for this type of storage.

You can get gobs of Purified Water, a great healing/crafting item - free. The more water a Settlement has over the populations needs, the more purified water will be deposited every few days into the Settlement's inventory. Take it out and use it for normal healing post-combat, while saving Stimpaks for the thick of combat as they work much faster and heal a set percentage.

Cook! There are cooking stations for a reason. - Don't just eat raw Radroach and Molerat meat, cook it. By cooking things, you can remove or reduce the Radiation. Radiation is dangerous to your health. All recipes are revealed to you right away, so you can see what vegetables you might need to make a good post-apocalypse stew.

You can change the fast travel destination in your Settlements. Find this under Resources > Miscellaneous. Each Settlement can have only one, but it helps to put it outside your crafting area so that you can avoid walking to get there, and quickly dump junk whenever you are visiting. Very handy if you've used a drug to get extra scrap home and find yourself overencumbered because the effects wore off.

Junk does not need to be broken down. If a desk fan is in your Settlement's crafting inventory, then when you need screws it will automatically be broken while providing the leftover resources to the stockpiles. When you go to craft something, if you see you have 30 screws it is counting the screws inside unbroken components, so you always know how much of a resource is available to you for crafting.

Take the Core out of your Power Armor by Transferring it. This will prevent theft by raiders. You should know you are able to fast travel and Power Armor DOES function without a core, just not very well - but normal NPCs just don't want it without one. Your Power Armor's location will always be displayed on the map.

Rename Weapons - after upgrading them, the names can get rather convoluted. Name it something you like, or let it start with the ammo type (10mm upgraded pistol) so that it will appear higher in the list for stat comparison when you find something new. You can rename weapons and armor while crafting them.

While at upgrade crafting stations, you can scrap unneeded weapons and armor. This means leather isn't in as short supply as you probably thought, and makes it much easier to upgrade gear to have better stats. The Pocketed upgrade is great early on. Arms and Legs give 5 (if I recall) while chest pieces give 10 extra carry capacity. When you're done, be sure to check that store all junk is done.

You can sort by weight while looking through your inventory. This can help you ditch things when you're overencumbered and unable to fast travel. Be selective in what you loot from raiders. You do need leather, but one only needs so many pipe pistols.

Give Settlers something distinctive to aid you in managing them - whether it's just giving them armor to wear, bandanas, helmets - something - you can easily tell if a new Settler is in town by their lack of this gear. It doesn't have to match at all, since most Settlers will be wearing normal clothing and lack a hat. Notice the new Settlers and assign them to something. More food, guards, or scavenging stations.



Character Building

Lone Wanderer is a Great Perk for now - This is a widely known bug where Dogmeat can still be used with this Perk, but no other companion. You'll take 15% less damage and get 50 more pounds of carry weight. I suggest you play with companions and see which you like. If it's none, you really want this Perk.

While on a Quest, if you get full and have recently discovered a new area, return home. There's no need to toss half your stuff. Head home, store the junk and fast-travel right back to where you were. Enemies shouldn't respawn too quickly, so you have time to manage and upgrade before you head back to get more loot!

You'll want at least some of each S.P.E.C.I.A.L. Stat. Click here to see what they do. There are good perks everywhere in the tree. You may have no interest in melee weapons, but the Strength category contains the important Armorer Perk, which can turn you into god late-game with fully upgraded gear. Intelligence and Charisma are not super-useful stats on their own, but you may want the ability to make Supply Lines between Settlements (my full guide to Settlements) or get the Science! Perk that lets you upgraded advanced technology/energy weapons and Power Armor.

Fallout 4 has no level cap. You can get enough Perk Points to get every Perk in the game if you play long enough. This means you don't need to be particularly choosy - it's more about what will help your character most right now than planning for later, though when you need to invest in SPECIAL you do have to accept you won't get a huge gain for a while.

Idiot Savant is always good. This Perk raises XP gains no matter what level your intelligence is, so you do not have to forego good Perks like Chemist if you want to use it. Here's a great reddit post with chart that shows that no matter the level of intelligence, Idiot savant is going to raise your XP gained more than a lone point of Int. So, if you want to level fast take this Perk and enjoy the boost.

Don't overlook Luck. You will find more ammo, caps, and other goodies with a higher luck stat and Critical Hits are incredibly helpful in a tough firefight. This Stat is only worth it if you like VATS play though, the extra caps and stuff you'll find are not worth the points alone. The earlier you get at least luck, the sooner you start to really benefit from this. It's not necessary, but very handy.

You can upgrade clothing such as your Vault Dweller's suit, which means you should be on the lookout for even better gear. If you highlight it and it does not have a specific armor slot, it's likely your armor will fit over it - you therefore get 7 total pieces of body gear. Head, Chest, Arms, Legs, and your outfit. This can be improved to give you better protection against radiation, and Rad-Away is not very plentiful early in the game.



Combat

Perception has nothing to do with your accuracy when firing a weapon. The weapon's accuracy rating matters, along with range, but ultimately using the gun and firing in the right direction is up to you. Lower accuracy means a bullet may go wide. You can tell by the sights how likely you are to hit when targeting, as a wide sight means it's possible to miss even if aiming properly - as with shotguns. With a highly accurate weapon with a sniper rifle, if you pull the trigger at the right moment you're sure to hit.

V.A.T.S. is where Perception shines - The 'Q' key on PC will open Vault Assisted Targeting System, where you can select a body part (usually Torso or Head) to take a shot at, with the weapon you're currently wielding. The weapon's accuracy rating, the range, and your Perception all come into play here. It CAN be a melee weapon you use, as well. The chance to hit is displayed. Depending on your action points (determined by agility), you may be able to fire 3 or more times. Each point of agility adds 10 action points. Note that time does advance, so you can be taking damage while in VATS, but it seems to be slowed to 1/5th or 1/10th of normal speed so you can take your time.

Power armor is available early, but you probably shouldn't use it much until later. You'll learn more about gameplay, and have the Power Armor should you face a quest you just can't tackle in normal gear. Power Armor takes Fusion Cores, which are found sparingly early on. Eventually, these will come in abundance and you can begin upgrading your armor.

You control Critical Hits - There are sneak attacks, which do double damage (or more, depending on Perks), but you must be undetected. Depending on your luck, you have a Critical Meter that will gradually fill based on your luck stat. Pressing the jump button when taking your shot in VATS will cause you to use your critical hit, which can instantly take down an enemy and is guaranteed to hit, so long as you have a 1% chance.

When facing Legendary enemies, aim to cripple a limb - Legendary enemies have a ton of HP, so they take time to bring down. You can make it much easier on yourself by taking an arm (or even better) a leg out of the equation. For melee enemies, the arm can greatly reduce their potential damage to you but they can't hit you if they can't walk. Using VATS is good for this - it's better to score a critical hit on a limb when that crit will not bring the opponent down.



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Sours: https://www.carls-falloutguide.com
8 Tips, Tactics and Strategy for Fallout 4's Revamped Survival Mode #PumaCounts

Fallout 4 is an absolutely massive game. It&#;s easy to get lost in the sheer quantity of places to go, stuff to do, and things to shoot. After playing it for literal days of real-life time, I&#;ve compiled my &#;must know&#; tips, hints, mods, tricks, and other assorted interesting stuff.

Picking SPECIAL and Perks

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Choosing how to build your character is always something a personal decision in Bethesda games. There are many ways to play, and each one can be just as satisfying as the rest. Still, not every skill is created equal, and you never quite know at the outset what the &#;best&#; Fallout 4 build is.

My personal favorite way to play is as a &#;sneaky sniper&#; who uses stealth crits to one-shot enemies. Being able to deal with tons of simultaneous enemies at virtually any range while using the minimum amount of ammo is a big plus for me. Keep that in mind as you listen to my recommendations.

When choosing your SPECIAL stats, there are two things you should know. One, in Fallout 4 you can sink a point into any stat at any level up, instead of taking a perk. As long as your character is kinda sorta viable at low levels, you can always address your weaknesses as you move up in levels.

Second, there&#;s a free SPECIAL point that you get from reading a book under your son&#;s crib after the prologue. If you build out your character and realize you&#;re just one point short, don&#;t fret! Of course, bobbleheads are back, so you can get +1 to each of your stats if you find them. You&#;ll probably be pretty far into the game before you collect them all, though.

The first perk I&#;ll mention is this: Idiot Savant rocks. As far as earning experience goes, it&#;s way, way better to take ranks of Idiot Savant than invest in INT. Taking this perk requires LCK 5, so you probably want to get there ASAP. Idiot Savant can give you 3x or 5x the experience for actions, randomly, with the chances increasing the lower your INT is. Reddit geniuses have studied it and shown that Idiot Savant is better than high INT at giving you experience.

The other &#;generally useful&#; stat to consider is CHA, especially for the Local Leader perk at CHA 6. If you plan on playing the &#;settlement minigame&#; (more on that later) at all, getting Local Leader to at least rank 1 is a really good investment. Speech checks aren&#;t nearly as important in Fallout 4 as they are in nearly every other Fallout game, though. Most of the time, you&#;re just going to get a slightly better reward from passing a speech check,

Beyond those two, your choice of other stats really depends on what kind of character you want to play in Fallout 4. STR is key for melee fighters and END makes them tanky. Meanwhile, take PER for ranged fighters, and AGI for sneaky folk. There are a lot of secondary/derived stats that are impacted by each, but that&#;s sort of the broad strokes.

You can continue leveling indefinitely, as there are always new enemies to fight and procedurally generated quests to play in Fallout 4. It&#;s more a matter of &#;when&#; and not &#;if&#; when it comes to maxing out.

While we&#;re here, let&#;s chat a bit about perks.

  • Almost all weapons can be modded to be automatic or single shot. Single shot does more damage, but obviously the rate of fire is lower. For ammo conservation reasons, I tend to prefer single shot weapons. Thus, I took the Rifleman perk and maxed it out.
  • Lone Wanderer still works if you have Dogmeat as your companion. This can be pretty powerful, since Dogmeat can carry stuff and tank damage for you, plus you get all the Lone Wanderer benefits stacked on top.
  • If you want to go nuts with custom gear, you&#;ll need Armorer, Gun Nut, and Science at the very least. These are only required to craft mods; you can still swap mods between gear of the same base type without them. For instance, if you find a sweet scope on a 10mm pistol, you can move it onto another 10mm pistol that has a damage boosting mod without any ranks in these perks. But you won&#;t be able to craft a new scope/sights without the requisite rank. Bottom line: you can generally scrounge pretty decent gear without these, but extremely late game gear will benefit from being able to craft your own.
  • Scrounger is good in the early game for keeping your ammo supplies topped off. Shops are kind of few and far between in this game, and without investing in settlements or your barter abilities, you&#;ll probably end up short on ammo at times.
  • Scrapper is another perk that&#;s good for settlement nuts. You can take weapons and/or armor and break them down into rare components when in your settlements if you have enough ranks of this perk.
  • Hacker and Locksmith are both just as essential as they&#;ve always been. Good loot is often locked behind some sort of mechanical or electronic lock.

Mods to Consider

I&#;ll assume for this section that you&#;re on PC and can use NexusMods. If not, you might have to deal with the more limited selection available on consoles. I&#;m not usually a &#;#pcmasterrace&#; snob, but for Bethesda games, you miss out on a lot if you can&#;t be free to mod as you please.

The mods I used were:

  • Unofficial Fallout 4 Patch &#; Always a lifesaver. I still ran into a few glitches here and there, but this fixes a lot of issues you&#;d otherwise have.
  • Fallout 4 Texture Optimization Project &#; This is a big mod, but if you&#;re at all concerned with your computer&#;s ability to play Fallout 4, this will help you make it run smoother.
  • WET &#; Just some better water textures. Given that you&#;re on the coast or on islands for a lot of Fallout 4, better looking water is a nice feature.
  • No Negative Affinity and No Affinity Cooldown &#; I tend to like to play without companions, but then you miss out on their perks. Also, some companions (like effin Strong) hate things that are core to the game. You can tweak how this mod works, and just take the no cooldowns, or you can cheese it and get max affinity in one action.
  • CBBE &#; CBBE is the body mod for Bethesda games. By default, women without armor on are nude, so if that bothers you, make sure you opt for underwear when you install. (Which of course, you won&#;t, you perv!)
  • Improved Map With Visible Roads &#; Upgrades the Pip-Boy map so that it&#;s a bit clearer and easier to navigate.
  • Achievements Mod Enabler &#; Using mods disables achievements, which I think is BS. Luckily, there&#;s a mod to fix the fact that mods break achievements. How very meta.
  • Load Accelerator &#; This mod disables VSYNC while on load screens, which makes loading WAY faster. If you have issues where you leave a building and it takes minutes to load your game, give this a shot!
  • Love to Craft Legendary &#; With this mod, you can craft legendary mods for your weapons and armor. Now useless legendary gear can be recycled into something useful!

Settlements for Fun and Profit

falloutquickstart-cages

Fallout 4 doesn&#;t really have a lot of NPC-run towns. Sure, there are a few, but they are very much outnumbered by the number of player-owned settlements. You can&#;t throw a hunk of radscorpion meat in this game without hitting a damn settlement, it seems.

Really, the settlement portion of Fallout 4 is almost completely optional. You can spend hours making everything &#;just so&#; or you can pretty much ignore it completely and suffer no ill effects.

So why bother? Well, for one, you&#;re probably going to want a safe, accessible place to store your gear. That location might as well be tailored to your needs, right? Picking a settlement to make your &#;base&#; is a natural fit.

Beyond your first settlement, though, the motivation is resource production. Settlements will passively produce food and water that you can collect and use or sell. In return, you&#;ll occasionally have to protect them from attacks and keep the people at least a bit happy.

Settlements are complex, and there are a lot of things Fallout 4 doesn&#;t adequately explain before throwing you in the deep end and assuming you can swim.

falloutquickstart-settlement-recruitment-beacon

First off, the Settlement Recruitment Beacon. New settlers won&#;t arrive at a settlement until this has been built and powered, and it has to be switched on to work. You&#;ll find the Beacon under Power -> Misc. It should be built near a generator of some sort in order to run. The beacon&#;s light is green to indicate it is on. You can also read &#;On&#; on the switch itself, assuming it&#;s bright enough to read it.

You&#;re going to want to build structures to provide food, water, and defense in your settlements. Keep in mind when budgeting your space that settlers will continue to arrive until there are 4 unemployed settlers, or until there are 10 + CHR residents in the settlement.

Food is typically provided by plants, and settlers can work up to 6 plants each. Mutfruit is a wasteland staple since it produces 1 food per plant, versus most other plants that produce half that. Just keep in mind that overproducing food increases the chances that your settlements will be attacked.

Water can be pumped or purified. I prefer pumps since they don&#;t require power and are generally cheaper. They must be placed in dirt, but this is really not that big of a deal in most locations.

Defense is produced by a variety of methods, but turrets are probably the most scalable solution. The basic machinegun turret is my go-to. It&#;s relatively cheap to build and has a crazy long range, and it provides 5 units of defense. I tend to build them up high so that melee invaders can&#;t reach them. Build a staircase so you can get up on top of structures to place the turrets, then store the staircase in the workshop afterwards in case they need repair. You can build your own &#;gun towers&#; out of workshop materials if there&#;s not enough good roof space.

More people will tend to come to your settlements faster if the settlement is happy. Happiness is measured on a scale of 0 to , and is the average of all individual happiness in the settlements, plus any modifiers. Non-humans (ie, brahmin, robots, synths) always have a happiness of 50, while humans will have a happiness of 80 assuming you meet their three basic needs (food, water, and a bed with a roof over it).

Getting above the &#;80 cap&#; for Fallout 4 settlement happiness requires adding some other elements to the settlement itself. Certain shops add happiness, although you&#;re going to need more perks to build them than most settlement buildings. Animals also help, so consider buying a dog if you find one for sale.

With the Wasteland Workshop DLC, you can also trap dogs and cats. If you&#;ve got the Vault-Tec Workshop DLC, you can follow the quests at Vault 88 to unlock several other happiness buildings. The effectiveness of these buildings varies depending on your choices during this quest. My favorite building is the slot machine, which if you pick the &#;Lost Revenue&#; option, will generate 15 bonus happiness in your settlements. It also doesn&#;t require a settler to operate it, unlike shops and the other Vault-Tec DLC items.

Achievements in Fallout 4

falloutquickstartpct-achievements

Fallout 4 was fun enough for me that I opted to go for % of the achievements. I used this guide for most of the basic stuff in the base game. They&#;ve got some good listings for all the collectible items and some decent info about the story-related lockout points. Do note that their guide to settlements is not particularly accurate, however.

Multiple Endings Achievements

There are several different endings to Fallout 4, and like New Vegas, there are achievements tied to some of them. In general, you can play through the story and choose whatever options you want &#; killing synths in the Commonwealth doesn&#;t make you hostile towards the Institute, for instance. There&#;s really no global &#;karma&#; or generalized faction reputation. Only starting/completing certain missions in certain ways will lock you out of the various factions.

Instituionalized is where things start to become tricky. Past this point, I suggest just creating a new save every time you complete a faction mission.

It&#;s safe to play Brotherhood of Steel missions until you get to the end of Blind Betrayal. Right after you turn this mission in, you&#;ll start a mission that commits you to the Brotherhood of Steel over the Railroad. Playing Mass Fusion for the Brotherhood will then lock you out of the Institute.

It&#;s safe to complete Railroad missions at the same time as Institute missions, although you&#;ll lock out of the Brotherhood of Steel after the Mass Fusion mission. You&#;ll want to work on Underground Undercover as you&#;re working through the Institute.

The Minutemen are a minor faction by comparison to those three, so once you have done Old Guns, you can safely ignore their story missions. There aren&#;t any achievements further down that chain.

Tricky Achievements in the Base Game

Luckily, most of the base game achievements are things you&#;re just going to be doing anyway as you explore.

Benevolent Leader is probably the worst of the bunch. If you&#;ve got the Vault-Tec DLC, though, it&#;s a lot easier. I finished this DLC, which unlocks the vault settlement as well as a bunch of happiness-increasing items. I turned off the beacon so that only the first settlers were there, and built them a bunch of slot machines. If you picked &#;Lost Revenue&#; as the slot machine&#;s mode, they generate a bunch of bonus happiness. Then, just leave the settlement alone and eventually the happiness will hit the cap.

Lovable isn&#;t that bad, but it can be grindy if you didn&#;t opt to use a companion affinity mod. Codsworth loves it when you modify weapons, so just have him around when you play with your weapon mods. You can attach/remove the same mod over and over and he doesn&#;t care. In the vanilla game, though, there&#;s a hour cooldown between actions, so plan on doing a lot of waiting/sleeping. You could also just travel with a companion for a long time and let this happen organically, but I prefer to roll alone.

Prankster&#;s Return might be a bit painful if you&#;re not that into pickpocketing. Honestly, I never saw the benefit. There just weren&#;t that many friendly NPCs that had stuff I really wanted. What I did here was accumulate enough perk points from leveling up so that I could save the game, buy the pickpocket perks, do this achievement, then load my old save again. I pickpocketed someone from one of my settlements after assigning them to work at a guard post way far away from the rest of the people in the settlement, so there was less of a chance I&#;d be caught.

Tricky DLC Achievements

Automatron

Automatron&#;s achievements are pretty straightforward. As you loot robots, make sure you pick up their &#;custom&#; parts, as this unlocks those parts for building at the robot workshop and counts towards Robot Hunter. You&#;ll have to make some modifications to a robot (or two) as part of the main story quests for this DLC, so just build a whole bunch of the stuff you&#;ve unlocked to make The Most Toys pop.

Wasteland Workshop

This DLC is probably the least well explained.

Trapper requires that you build one of each cage type. Cages require some basic materials, plus usually a food or drug item. Try to stockpile at least a few units of each type of meat as you explore the wasteland and you&#;ll be in good shape. Some of the cages will trap animals that drop meat which can be used to build other cages. Just be careful when killing things like brahmin in your settlements &#; this can turn your settlers hostile. I built my cages in a line in the same order as in the build menu, so that I could keep track of which ones I was missing.

Docile requires you to have 5 tamed creatures. You&#;ll have to build cages and the Beta Wave Emitter in order to meet this goal. The Beta Wave Emitter requires perks that require high CHR, so this might be another case where you want to stockpile perk points, make a save, unlock the perks, build the emitter, trap creatures, and pop the achievement. Then load your old save and spend the perk points on something you actually want.

Instigator makes you start a spectated arena fight. To start an arena fight, you have to assign a settler to one of the colored pads you build in the cages menu. They will then fight creatures, or alternatively settlers assigned to the other color pad. In order to make the fight spectated, you need to build a Quitting Time Siren and turn it on so that people stop working and go watch the fight. Might as well do this one at the same time as Docile &#; after Docile pops, turn on the siren, assign a settler to an arena pad, and you should get this shortly thereafter.

Far Harbor

Far Harbor&#;s not that bad. There&#;s two factions, but there aren&#;t any faction-specific achievements, so don&#;t worry about locking yourself out. The Islander&#;s Almanac is the only collectible, and there are only 5 to find. I used this list to locate them.

Contraptions Workshop

For Show Off, I was initially confused by the &#;armor rack&#; requirement. For the other ones, you just transfer the item to the container and you&#;re done. However, for the armor rack, you have to go into the rack&#;s inventory and press the &#;equip&#; button. (Note that this is also the way you make settlers and companions equip gear, which I didn&#;t realize!)

falloutquickstart-mass-production

Mass Production is easiest to do with ammo. Just build an Ammunition Plant and set it to build ammo with a terminal. Then load it up with fertilizer and steel. Steel is available at most &#;general goods&#; vendors, and fertilizer is created by brahmin at your settlements.

Nuka World

Ugh, man, frickin&#; Nuka World. This one&#;s got the ones that gave me the most trouble&#;

Eyes on the Prize requires you to earn and then redeem , tickets. Argh. You can earn ~1, tickets by playing the shooting gallery, and if you you have a weapon with explosive ammo you can just shoot at the middle every 10 seconds or so and clear it easily. That&#;s still freaking rounds of the shooting gallery, though.

For Beverageer, you&#;ve got to first find all 20 Nuka-Cola recipies. Then you&#;ve got to assemble all the ingredients at a Nuka Mixer station. Finding the recipes is a pain, and the mixes themselves require colas that you can only find in Nuka-World.

All Sugared Up isn&#;t too bad, as long as you mix up some colas that last a while. Look for ones that grant rad resist or carry weight, as they tend to have a longer timeout than those that just restore HP or AP. Make sure to chug one before you go into combat and you&#;ll knock this one out quick.

If you&#;ve invested a lot in the settlements minigame, then Hostile Takeover is going to be painful. You&#;ve got to take over 8 settlements in the Commonwealth for the raiders. This also makes Preston Garvey SUPER upset. I created a checkpoint save before taking the first camp, then I bought out settlements and finished the main story quest of Nuka World. Then I loaded my save and went back to what I was doing in the main game.

Sours: https://www.withoutthesarcasm.com/falloutdlc-quickstart-guide/

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Carl's Fallout 4 Guide

A Spoiler-free Gameplay Strategy Site

Carl's Fallout 4 Strategy Guide logo

Guides to PerksAbout the Guide & Navigating It
See My Plans for the Site if you're interested in the direction this is heading. Cheats are just below, as they belong in no category and are only for PC players. For now, I've got to have readers lean on this main page to get a feel for where to find things in the guide, though some things like Perks are found deeper (on their SPECIAL pages). We also have search but I cannot guarantee you'll find what you're looking for - I'm one man on a mission to make a huge Fallout 4 Strategy Guide and that takes time. The Guide is currently broken into four categories, as you can see below. Click to jump to the section you need help with:

  • Character Guides - Customizing your character in Fallout 4 - from SPECIAL, Perks, and basic understanding of Pip-Boy stats to making a build.
  • Gameplay Mechanics - Stealth, hacking, difficulty settings, and VATS. I go into AP usage of weapons mods, and will add more to this category
  • Settlements and Crafting Information - Settlements Tutorial, making Adhesive and where to find things. This goes into how to power Settlements and what Brahmin do for them. You should find plenty of helpful info here.
  • Quest & Misc Walkthroughs - Something I've covered only lightly, a few quest walkthroughs that are important such as Battle of Bunker Hill and some simpler things like side quests you may not know about. Needs heavy expansion but will come together with time.

Cheats
Probably the only page on this site that just won't work for consoles. These are very handy for me as a guide writer, but generally just fun for messing around and testing perks. Always make a backup save before you cheat in case you regret it and want to return to your unmodified game. On this page, you'll find infinite money, crafting materials, weapons and armor cheats, as well as general commands to help struggling players - you can look up item and Perk ids, boost your carry capacity, reveal the entire map, or walk through walls. I've listed only the most useful cheats, because I personally hate looking through huge lists of console commands in order to find the ones I really want.


Customize your Character

Character Customization Guides

Bobblehead Locations Guide - Maps to Help Find All 20
All 20 of Fallout 4's SPECIAL and Skill Bobbleheads listed, with maps to help you find the building in which they are located. Descriptions will help you to avoid wandering buildings trying to get them. I've also provided quick navigation so you can jump to the Bobblehead you need.

SPECIAL & Perk Guides
Coverage of the seven main stats in Fallout 4, which determine the Perks your character can unlock. Their additional effects are minor compared to the power of most perks, but it's far from nothing - they all grant minor bonuses to multiple things and help define your build. The Bobbleheads will give you a free point in each of them, should you find them all.

  • Strength - Strength increases carry weight and raises melee damage. This guide covers its effects and Perks.
  • Perception - Perception improves VATS accuracy, helping you to nail those head shots. This guide covers its exact gameplay effects and the Perks in the Perception tree.
  • Endurance - Endurance gives your character more life (HP) and enhances their ability to run. There is a full list of Endurance Perks and their usefulness on this page.
  • Charisma - Charisma affects bartering prices, speech checks, and even determines how many Settlers can live in your Settlements. Check this guide for information on Charisma Perks.
  • Intelligence - Intelligence boosts your XP gain - that's it. It does however have some great Perks, which are detailed in this guide.
  • Agility - Agility gives your character higher AP and an improved ability to sneak around the Commonwealth. Agility Perks are listed and many are covered in detail.
  • Luck - The Luck stat reduces the number of hits it takes to score a critical and helps your character to find more loot. Read this guide to learn about the awesome Luck Perks that can be found in this section.

Full List of Perks
This is a list of every Perk in Fallout 4, extracted from my individual pages in the SPECIAL Stats guide, so that you can have all Perks handy on one page. I've included the mechanics info from each page (along with my opinions), but left the images out to keep it tight.

Main Character Guide - Stats, Inventory, Menus, and More
Understanding the various stats of your character in Fallout 4, as well as the numerous Pip-boy screens. This guide is great for newcomers to help them manage their inventory, quests, and gives some tips to finding components and favoriting weapons, armor, healing items, and drugs.

Leveling System and HP Gains
This guide goes into detail on Fallout 4's level up system. Each level you gain a perk point and an amount of HP based upon your character's endurance stat. Though Perks entirely replace Skills in this game, it's a great system and there are many other ways to improve your character as you explore the huge Commonwealth. Magazines you find will give you hidden perks, as will bobbleheads that grant bonuses or raise your S.P.E.C.I.A.L. stats.

Making a Build: Perk Choice Tips
This guide is an overview of how to make a strong build in Fallout 4 for high-difficulty play. It doesn't tell you WHEN to take Perks, but gives you some guidelines to help you choose the best ones to make your character strong.


Major DLC

Fallout 4 Automatron DLCAutomatron DLC Guide
The Fallout 4 Automatron DLC will pit us against an evil mechanist who is creating robots that are marauding the commonwealth. The motives behind this are shrouded in mystery, but we are able to make our own robot companions out of the scrap we gain from destroying his creations! See here for a guide to getting started, along with a walkthrough to the third quest: Headhunting, and final quest Restoring Order (to deal with Mechanist). Rewards after Mechanist (Spoilers): The Lair, Eyebots, and Rogue Robots. Learn more about Building good robot companions.

Fallout 4 Far Harbor DLCFar Harbor
The Far Harbor DLC released May 19, This is the largest addon to date and features a massive area that is said to be the largest DLC area Bethesda have created. Featuring a story revolving around the Children of Atom, Synths, and a lone settlement's conflict with them, it offers a deep main quest and story. Players will find new weapons, armor, and enemies lurking in the area of Far Harbor. Here are walkthroughs to Quest 1: Far from Home, Walk in the Park, Quest 2, and Quest 3: Acadia, DiMA and Where you Belong with more to come!

Nuka World
Fallout 4 Nuka World released August This DLC allows players to conquer settlements by leading raiders. Its central location is a run-down theme park. First, you must pass a significant challenge only available at level Here is a list of the current guides to Nuka World:


Gameplay Mechanics in Fallout 4

Gameplay Mechanic Guides

Companion Perks & Affinity Guide - List of Likes & Hates
A guide to getting Companion Perks, which are permanent hidden perks gained by reaching maximum affinity with each companion. Lists the major things that each companion likes and dislikes for your character to do, so that you can get the Perks faster.

Difficulty Settings and What Changes in Each Mode
Fallout 4's difficulties explained. The main changes are damage dealt, damage taken, and the rate that Legendary Enemies spawn, but these have some major implications on your gameplay. Survival Difficulty is particularly nasty, with healing items greatly reducing the rate of regeneration. This effectively makes them less useful during combat, should you find yourself in a dangerous situation.

Gameplay Tips and Things that Aren't Obvious for New Players
Helpful tips for new players. This list is ever-expanding as I myself go through the game and think of things. Have a tip? See my contact info above.

Fallout 4's Vault Assisted Targeting System (VATS) and AP Cost from Weapon Mods
Use this guide to learn the basics on V.A.T.S. and get tips to modify your weapons to minimize AP cost while maximizing utility. Weapon type and mods greatly impact the amount of AP it costs to fire a weapon in VATS. I've analyzed scopes, sights, barrels, and receivers to help you figure out what type of mods would be best for your guns.

Action Points, Boosting AP, and Regeneration
A guide to Action Points and how its regeneration works. Also looks at the various things you can do to raise your character's AP or increase its regeneration in some way.

Radiation
Radiation works a bit differently in Fallout 4. This Guide explains its effects on your character, rad resistance from various sources, and how you can remove radiation damage done.

Fighting Legendary Enemies & Their Spawn Rates
This guide looks briefly at Legendary enemies' spawn rates, but its priamry purpose is to give you some pointers in fighting Legendaries in order to get their loot!

Chems in Fallout 4: Drug Effects and Crafting
All you need to know about chems, addiction, and stacking the buffs provided by these. Lists all craftable chems, and a few of the rare ones that you may find.

Does Loot Respawn, or Do Enemies Come Back to Cleared Areas?
This page goes over the types of items you can expect to reset - and how long - after you've cleared an area. It's mainly to address a common FAQ from newcomers to the series or Bethesda games in general.

Dogmeat
Dogmeat is the first follower many players get in Fallout 4. Learn all about this faithful companion, her level, carry capacity, combat capabilities, commanding her, and where to find her some dog armor to look a bit more vicious.

Stealth in Fallout 4
All about the stealth meter and how that works, while providing you some tips to help you avoid detection, pull off more sneak attacks, and improve as a sniper or melee blitz machine.

Hacking Tutorial
A step-by-step example showing how to guess the correct password on a terminal in Fallout 4.

How to Join the Railroad: Road to Freedom
A simple step-by-step for joining the Railroad Faction in Fallout 4. Joining them and at least working with them for a bit can get you the Ballistic Weave Clothing Mods to give Energy and Damage Resistance to certain item types.

How to Wait in Fallout 4
For many, advancing time isn't obvious. Use a chair or bed to sit or sleep until the time of day suits you. Using a bed grants a well-rested XP bonus, so long as you're the owner! I guess I too would be a light sleeper if I were snoozing in someone else's bed without permission.


Settlements

Settlement & Crafting Guides

Settlements Tutorial
A guide to settlements and how to manage them, attract more people, and bringing in food, water, resources. Also goes over how to power things, supply lighting and defense. You can also learn to get the Benevolent Leader Achievement.

Supply Lines in Fallout 4
Supply lines transfer food and water between Settlements. They also let you craft things without the materials in your inventory so long as a connected Settlement has the necessary materials. The Local Leader Perk is necessary to establish Supply Lines.

Water and Food
Water and Food in Settlements and how it is deposited into the Workshop Inventory. This guide shows you a good place to get food early in the game, and describes how you can get ample amounts of purified water to use for healing or selling for caps.

Scavenging Stations and What They Do
A guide to Scavenging Stations and the scavengers you can assign to them. Includes information on how often supplies are deposited and how to make best use of Settlers once you have enough food and water.

Where to find Things: Crafting List to Help you Get Items You Need.
Advice on using Tag for Search to find components, as well as a list of various crafting materials that are useful to you. Listed by component, so that you might find an item that has what you're missing.

Adhesive: Finding it and Making it for Crafting
This guide details how to make Vegetable Starch from Mutfruit, Tatos, Corn, and Purified Water in order to get 5 Adhesive each. A good location (graygarden) is mapped, so that you can travel there and get the required vegetables. You then only need an excess of water to get the Purified Water you need to get the Adhesive.


Weapons

Weapon Guides

Pistols in Fallout 4
A list of all Pistol-class weapons in the game, along with their base stats (including AP Cost). This is a section I intend to expand over time, covering every weapon type and giving individual weapons a page that describes select modifications and how they affect weapons. You can see examples of this project below:


Walkthroughs

Main & Side Quest Walkthroughs

While my primary focus is to make guides for Fallout 4, quest walkthroughs will come over time as I will inevitably enjoy sharing some of the quests you can find off the beaten path, as well as detailing how main quests work when possible. Expect spoilers in this area, because it's impossible to have pages on these things and NOT spoil something. However, I will not write anything too revealing about the story in the walkthroughs or the descriptions on this page.

When Freedom Calls and the Museum of Freedom
While such an early quest hardly deserves a walkthrough, I wanted to point some things out to newcomers while trying to minimize spoilers. This walkthrough offers some tips to players who are new to Fallout 4 and emphasizes that the Minutemen Quests are optional.

Mystery Meat - Cheaper Prices from one Quest
Do the Mystery Meat quest and you can get one copy of Tales of a Junktown Jerky Vendor along with a Barter Bobblehead, both in one location and with an easy-to-complete quest that offers lots of free meat, bones, a fusion core and some ammo.

Secret of Cabot House: Charisma Bobblehead and Lorenzo's Artifact
This Quest is the only way to enter Parsons State Insane Asylum and get to Jack Cabot's office where the Charisma Bobblehead is located.

Vault 81
The benefits of traveling here are plenty - a medicine bobblehead, Curie (companion), the ability to buy the powerful Overseer's Guardian combat rifle, and the below quest.

Hole in the Wall (Vault 81)
Allows Curie as a companion. You'll get a Syringer for your trouble, and along the way may contract a disease that permanently lowers HP. Thankfully, there is also a Medicine Bobblehead as a reward.

Finding the Agility Bobblehead on the FMS Northern Star
There's no quest for this, but you can journey to the Wreck of the FMS Northern Star to get the Agility Bobblhead, perhaps one of the most desired in Fallout 4, and kind of hard to spot.

Where to Find Serum for Virgil
This side quest confuses many players, so I wrote this small guide to direct you to the serum within the Institute

The Battle of Bunker Hill
Who do you inform about this battle, should you? This quest describes the few outcomes and how to come out of it with everyone still liking you.

Mass Fusion
This Institue Quest gives you the opportunity to side with the Brotherhood. This walkthrough details the quest, outcomes of your choices, and things you can find along the way.

Beginning Guide: Skipping Quests, the Minutemen, and Rescuing Nick Valentine
This Guide lists some of the options you have on a second playthrough of Fallout 4. You do not require the Minutemen to use Settlements, you don't have to go to Diamond City to eventually track down Nick Valentine, and can quickly get to the Getting a Clue and Reunions Quests.

Endings Guide: Which Quests Trigger Faction Hate and How Far You Can Go
This page summarizes the consequences of endings of Fallout 4 without giving story details. It is a guide to which quests you can do without upsetting each faction, so that you feel more comfortable to press on with them. It is not a true summary of endings - but who would want to be told how the game ends in every way? Experience it yourself!

Finishing Fallout 4 with the Minutemen Ending (SPOILERS)
This guide will help you if you're not friends with X and can't work with Y. Only use this if you want to finish the game with the Minutemen, and it'll tell you how to proceed.


Useful Fallout 4 Sites

The Fallout 4 Wiki
This is a great site to lookup quests, for when you want to know everything about a topic and don't mind to experience spoilers. I don't see our sites as competition, mine is an entirely different style of writing and this community-driven wiki is useful for many things.

Build Planner
This is great for planning a build ahead of time, because it does the math for you - wanting multiple level 50 skills, and certain stats set to 10 can require your build to go well into the 60s. This may help you prioritize certain perks, and let you determine which are more important for you.

Fallout 4 Map
Want to track down every nuka cherry, nuka quantum, or just see what a certain location might have to offer you? This excellent Fallout 4 map site will help immensely with that.


More Guides to Come

Future Plans for the Guide

I've got much more to come. I can only do one or two pages of this size daily. Next I plan to make a guide to SPECIAL stats, one for each category of Perk, list all Bobblehead locations with detailed instructions on finding them, and write more gameplay guides to help players navigate the Wasteland of the Commonwealth as the Lone Survivor.

Suggestions

If you like my style of guide-writing and have any article suggestions, send them along to [email&#;protected]! You may have an idea I did not think of - yet - I'm still playing this awesome game. It's all I wanted it to be, and millions of people seem to agree.

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Sours: https://www.carls-falloutguide.com


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