Primary game controller for the GameCube
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Indigo GameCube controller
September 14, 2001
|Connectivity||GameCube controller port|
|Predecessor||Nintendo 64 controller|
The GameCube controller is the standard game controller for the GameCubehome video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.
Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered analog stick layout. The GameCube controller continued to endure even beyond its system's launch cycle, gaining varying levels of support from its subsequent successors. Years after the GameCube's discontinuation, Nintendo officially re-released the controller, with the international launch of the fourth and fifth installments of the Super Smash Bros. series, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
Released alongside the GameCube console, the standard GameCube controller has a wing grip design. This controller was bundled with all new GameCube systems throughout the console's life cycle and was also available separately. It connects to the console's controller ports via a 2 m (6 ft 7 in) cable.
The standard GameCube controller provides haptic feedback by way of a built-in rumble motor rather than using an external Rumble Pak add-on like the Nintendo 64 controller. Also unlike its predecessor, it does not feature any expansion capabilities.
The controller features a total of six digital buttons, two staggered analog sticks, a directional pad and two hybrid analog and digital triggers. The primary analog stick is on the left, with the D-pad below it. The four face buttons are on the right side of the controller with a large green button in the center, flanked by a smaller red button to its bottom left and two kidney-shaped buttons to its right () and top (); below the face buttons is a yellow stick. A Start/Pause button is located in the middle of the controller. On the "shoulders" of the controller are two pressure-sensitive analog triggers marked and , as well as one digital button marked which sits in front of the trigger. The and triggers feature both analog and digital capabilities: each behaves as a typical analog trigger until fully depressed, at which point the button "clicks" to register an additional digital signal. This method effectively serves to provide two functions per button without actually adding two separate physical buttons.
Colors and designs
The GameCube controller was sold in several different colors over the console's lifespan. Standard colors included "Indigo" (dark royal purple), "Jet Black", and "Platinum" (Silver), which were bundled with their respective colored GameCube consoles and sold separately in many countries. Other standard colors sold separately included "Spice" (Orange), "Indigo/Clear" (Indigo top with a clear translucent bottom), "Emerald Blue" (Turquoise), and White; the latter two were only available in Japan.
Nintendo released a number of limited edition controllers in Japan through Club Nintendo, which featured a unique color scheme and/or logo in the center. Club Nintendo controllers could be purchased for 500 points each and designs included "Mario" (red top and blue bottom), "Luigi" (green top and blue bottom), "Wario" (yellow top and purple bottom) and a "Club Nintendo" controller (white top and light blue bottom). The "Mario" design was also made available in limited quantities through the European Stars Catalogue for 5000 points.
A number of limited edition GameCube consoles have been released which included matching controllers. Colors released in Japan include "Starlight Gold", "Crystal White", "Symphonic Green" (mint green), "Hanshin Tigers" (black with Hanshin Tigers logo), "Gundam Copper" (two-tone red with Gundam logo), and "Transparent" which is in the "Enjoy Plus Pack +" bundle. The "Symphonic Green" and "Crystal White" colors were also released in Europe, although the latter was renamed "Pearl White" and bundled with Mario Smash Football. A Resident Evil 4 controller (silver top and black bottom with logo) was available in Europe as part of a limited edition Resident Evil 4 console bundle. The Panasonic Q, a GameCube/DVD player hybrid exclusive to Japan, came bundled with a grey Panasonic branded version of the controller. The controller has the Panasonic logo on it instead of the Nintendo GameCube text.
WaveBird Wireless Controller
Main article: WaveBird Wireless Controller
The WaveBird Wireless Controller, released in 2002, is a radio frequency-based wireless controller based on the same design as the standard controller. It communicates with the GameCube console wirelessly through a receiver dongle connected to one of its controller ports. It is powered by two AA batteries. As a power-conservation measure, the WaveBird lacks the rumble function of the standard controller. The WaveBird came in two colors, gray and silver (Platinum).
A specially-designed variant of the GameCube controller was created for the LodgeNet in some North American hotels. The controller can be used for pay-per-play access to select GameCube games. In addition to the standard GameCube controller inputs, the LodgeNet controller also includes six additional buttons which are used to control the on-screen game selection interface. The controller cannot be used on regular GameCube hardware.
The Nintendo 64 controller received mixed impressions, being lauded for standardizing the controls for 3D movement with its analog stick and for its comfortable design, but derided for its bulkiness and overall layout.Shigeru Miyamoto designed the GameCube controller in a span of at least three years—the longest he had spent on any controller at that time—with the goal being to accommodate as many people as possible, regardless of their age, the size of their hands, and whether they have any experience in playing video games with a gamepad. The controller had seen at least four or five versions during its development cycle, and each build would be radically different on a monthly basis, containing new ideas and discarding old ones.
Miyamoto's first idea was to redesign the controller's four rhombus-positioned face buttons, a standard he had set when he designed the SNES controller. The green button was made the largest to give the holder the idea that it performs the primary function. That button would be surrounded by a smaller red button to the left and two colorless kidney-shaped and buttons to the top and right, respectively. The button was initially also kidney-shaped before it was made a circle. According to Ashida Kenichiro, one of the GameCube console's hardware designers, the controller was intended to be intuitive to the point where the player would forget they were holding it, but achieving that and adding many features proved difficult. As games transitioned to 3D graphics, Nintendo debated whether the controller needed a D-pad anymore. Ultimately, they settled on keeping it at the bottom right of the primary analog stick. They also settled on replacing the four buttons with a second analog stick, and placed it on the bottom left of the face buttons. The player's thumbs were meant to naturally rest on the primary analog stick and the button, from which the player can move them in a downward arc to reach the D-pad and secondary stick.
The GameCube controller was released to Japan on September 14, 2001; to North America on November 18; to Europe on May 3, 2002; and to Australia on May 17. It was made available in numerous colors to boost its sales, following the same course as the Nintendo 64 due to the latter's improved performance.
While unlicensed third-party GameCube controllers have been on the market, they have been criticized for generally being made of lower quality products than Nintendo's official GameCube controllers. The official controllers have become scarce at retailers, as an increased demand of the controller started due to the Wii's backward compatibility with GameCube games and the fact that several Wii games support the controller as a primary method of control. In response to the regained popularity, Nintendo re-launched the GameCube controller. These relaunched models of the controller have a 3 m (9.8 ft) cable, longer than the original models 2 m (6 ft 7 in) cable. These relaunched models also lack the metal braces inserted inside the controller's triggers to help push the triggers down, something which the 2001-2007 manufactured GameCube controllers do have.
In April 2008, Nintendo released a white GameCube controller, exclusive to Japan. The controller has not been released outside Japan, but online retailers such as Amazon and Play-Asia do import and sell the controller internationally. It differs from previous editions in that it features a white cable which is 3 m (9.8 ft) long, rather than the 2 m (6 ft 7 in) black cable used on standard controllers. This model also lacks the metal braces inserted inside the L and R triggers (see above). In 2014, the manufacturing production of the white controller was resumed under the Super Smash Bros. branding, again exclusively for Japan.
Continued production of platinum controller
Nintendo of America continued to sell wired platinum controllers up until early 2012 in North America, but have since ceased production.
Super Smash Bros. for Wii U Edition controller
The Super Smash Bros. edition controller was released in 2014, in conjunction with the release of Super Smash Bros. for Wii U. The controller features a metallic silver Super Smash Bros. logo surrounded by flames instead of the GameCube logo. It came in black worldwide, although a white version was released in Japan. The controller has the same length cable as the 2008 re-release and also lacks the metal braces inserted inside the triggers (see above). Along with the release of the controller, Nintendo released a GameCube controller adapter for the Wii U. The adapter supports four GameCube controllers, and all original pads are supported. A second adapter can be hooked up to a console, allowing up to eight players to use a GameCube controller. The adapter is only officially compatible with Super Smash Bros. for Wii U, as no other games officially allow its use. The 2018 Nintendo Switch adapter is also compatible with Super Smash Bros. for Wii U, but just like with the 2014 Wii U adapter, it will not work on other Wii U games.
Super Smash Bros. Ultimate Edition controller
During E3 2018, Nintendo confirmed it would re-issue the black GameCube controller for use with Super Smash Bros. Ultimate for the Nintendo Switch as the game officially supports the controller (albeit in docked mode only, though it is still possible to play in tabletop mode via an adapter) like its Wii and Wii U predecessors. The controller has the same length cable as the 2008 and 2014 re-releases and also lacks the metal braces inserted inside the triggers (see above). The re-issued controller was released on November 2, 2018, and features a simplified variant Super Smash Bros. emblem design. On the same day, Nintendo also re-released the official USB GameCube controller adapter, with a generic Nintendo embossed branding unlike the first edition that features the Wii U logo. The Wii U adapter released in 2014 also works on the Switch. The Switch itself and its games are capable of supporting the GameCube controller in both docked and handheld mode after a system update issued in October 2017. Though GameCube controllers are now supported as of the 4.0 firmware update, the Switch recognizes them as Pro Controllers. However, due to the lack of a minus button and a shoulder button, they may not be compatible with all games that require said buttons. 
Use on subsequent consoles
See also: List of Wii games with traditional control schemes
Due to the Wii's ability to use GameCube controller input, all official GameCube controllers can be used on the Wii. GameCube software played on the Wii requires the use of a GameCube controller. Wii software can be programmed to make full use of GameCube controllers. Nearly all Virtual Console games and certain Wii and WiiWare games have been designed to support GameCube controllers as input. However, some later Wii models, such as the Wii Family Edition and Wii Mini, lack support for GameCube software and accessories.
Although the subsequent console, the Wii U, omits compatibility with GameCube software and hardware, Nintendo announced that an official adapter would be released that allows the use of up to four GameCube controllers on the Wii U via USB. Though its initial product listing stated it would be compatible with any Wii U game that supports the Wii U Pro Controller, Nintendo since corrected the listing, stating the adapter can only be used with Super Smash Bros. for Wii U and would not be compatible with other Wii U or Wii software. The adapter launched alongside the game in November 2014, both separately and as part of a bundle with the game. Support for the adapter on Nintendo Switch was introduced via its 4.0 firmware update. Though the Switch itself only supports it in docked mode, there are third-party accessories which allow it to connect in tabletop mode. Unlike the Wii U, it is supported by any game, although the Switch recognizes it as a Pro Controller and functionality may be affected if a game utilizes buttons not found on the GameCube controller.Super Smash Bros. Ultimate, Super Mario 3D All-Stars and Grid Autosport are among the Switch games that recognizes them as a GameCube controller in-game.
Accessory maker Performance Designed Products (PDP) began releasing a line of officially licensed "Wired Fight Pad" controllers for the Wii and Wii U in 2014, with color schemes based on various Nintendo characters. They are based on the design and layout of the GameCube controller, but are connected via the Wii Remote's expansion port and act identically to a Classic Controller Pro (thus supporting any Wii and Wii U game that supports the Classic Controller Pro, but not GameCube games). To provide parity with the Classic Controller Pro, these controllers feature dual shoulder buttons, as well as the "+", "−", and "Home" buttons standard on Wii controllers. The smaller C-stick is also replaced with a more standard analog stick. Hori released a similar product line known as the "Battle Pad". Unlike PDP, Hori's controllers look identical to real GameCube controllers while also including the same features of the PDP controllers. Both the PDP "Wired Fight Pad" and the Hori "Battle Pad" will work on the NES Classic and the SNES Classic.
In anticipation of Super Smash Bros. Ultimate, both Hori and PDP unveiled similar replications as USB gamepads for Nintendo Switch, both officially licensed. As with their Wii U counterparts, they maintain similar designs and appearance to the standard GameCube controllers, but updated to include dual shoulder buttons and Switch system buttons.
PowerA released a Nintendo Switch Pro Controller with the GameCube controller layout but with additional inputs standard on Switch controllers, allowing it to be used in all Switch games. This controller was officially licensed by Nintendo and is available wireless and wired.
Anascape Ltd, a Texas-based firm, filed a lawsuit against Nintendo for patent infringements regarding many of Nintendo's controllers. A July 2008 verdict found that a ban would be issued preventing Nintendo from selling the regular GameCube and WaveBird controllers in the United States. Nintendo was free to continue selling the controllers pending an appeal to the United States Court of Appeals for the Federal Circuit. On April 13, 2010, Nintendo won the appeal and the previous court decision was reversed.
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In a nutshell rapid fire allows you to shoot your weapons at the maximum rate of fire the gun allows. This is accomplished by our exclusive rapid fire chip that is installed inside the controller.
Our technicians install the rapid fire chip inside the controller. The chip inside the controller simulates the triggers being pulled automatically at the highest rate the gun allows.
Our controllers are compatible with any first person shooters that feature single shot and semi-automatic weapons.
Rapid fire is optimized for all single shot and semi-automatic weapons. It has no effect on fully automatic weapons other than it may reduce the recoil on certain automatic weapons by slowing the rate of fire.
Rapid fire has been around for several years and is not considered illegal. Microsoft is only concerned with modded consoles which allow people to play pirated games.
The way rapid fire works is that the chip inside the controller is simulating the triggers being pulled at the fastest rate the gun allows. There is no way to completely block or patch rapid fire.
Absolutely not! All our controllers are fully undetectable online. There is no communication between XBOX Live and our modded controller.
That’s a Crystal White GC controller, part of a set given away through a contest to promote Final Fantasy: Crystal Chronicles, limited to 150 units. If you want more info about the contest, you can always check my entry page for the controller. It used to be in my collection, but I’ve started selling and now it’s gone. I have a statement here if you’re curious. (I want to be a costume maker, who would’ve thought…)
The Crystal White is extremely easy to fake, and more so now as I’m going to share the tools to make a fake. This is why I’ve been hesitating to share this info for quite some time. I also wanted to make sure I had all the information right.
Back to the subject, The Crystal White set (exclusive to Japan) was known from a long time ago, but it was thought to be the same color as the Pearl White set (exclusive to Europe), only with an exclusive GameBoy player. But around early 2017, some rumours started going around about the Crystal White being just slightly different from the Pearl White, with a terrible picture to back it up. The Pearl White is such in a bad shape in this picture, that I had my doubts. So I decided to track one down.
I sent a few messages to collectors I knew had the controller, but mostly got no response, until I hit up the Final Fans Museum community, a Final Fantasy collectors group. The creator/chairman of the group, who owns a full boxed Crystal White set, was kind enough to offer taking good comparison pictures of the controllers. So I sent my mint Pearl White to France, and $150 of shipping later, we could finally confirm that the Crystal White controller was unique. See the pictures album here.
One thing that caught my attention is the color of the screws on the back. They’re golden on the Crystal White, and are always golden, while for the Pearl White, it’s the opposite, always silver. Also, the shells are both very similar in color, but the Crystal is ever so slightly ivory. It’s much easier to see the difference when taking a picture with flash.
Now to track one down for my collection. Being so limited and rare, I wasn’t sure I would ever be able to find one, at least for a reasonable price. After being tempted at a full set selling for $2000 on eBay, I decided to put the search on hold.
One night at 4am, on January 29 2019, someone shitposted in my local Melee group chat and woke me up. I decided to check eBay, and posted 5 minutes earlier, a Crystal White controller for sale for $128.95. Not only that, I found yet another one two days later, for $249.99. Insane luck.
And with that, I had two Crystal White controllers. I sent one of them to a collector friend, and kept the best one for myself. My set was complete, 27/27, and my celebratory post on twitter somehow gained over 2k likes.
Most importantly, I had access to two real Crystal White controllers to try and figure out its history. First thing I did was to open them. They’re T3, and sadly, there is nothing about the internals that can be used to tell them apart from a Pearl White, they pretty much share the same hardware. However, I figured out why the Crystal White has a slightly different shade than the Pearl White; while I think the shiny paint is the same on both, the Crystal White seems to have a slightly darker, ivory-colored ABS plastic that was used to cast the shells.
While I gave away tools to make a fake Crystal White, I hope there is enough information here to tell them apart. Be careful, ask for comparison pictures, and good luck, they’re hard to find.
- Golden screws for the Crystal White, silver screws for the Pearl White.
- Ivory-colored plastic for the Crystal White’s shell, and plain off-white for the Pearl White.
- While they are hard to tell apart on normal lighting, using flash on your camera will give you the chance to tell them apart easily. The Crystal White appears slightly darker than the Pearl White.
- The Crystal White is unique to Japan, while the Pearl White was released solely in Europe.
Big thanks to the Final Fans Museum and Fabian for the opportunity and the pictures, and huge thanks to Georgie from my local Melee scene for that shitpost that led to so much.
Official Nintendo White Classic GameCube Controller for Wii
Controller white gamecube
White Japanese GameCube Controller – Best Review
Four Numbers of this White Japanese GameCube Controller can be plugged directly into the Wii console while enjoying GameCube game discs. GameCube controllers only work while playing GameCube Games on the Wii Console.
There are some exceptions like Mario Kart and Super Smash Bros that allow you to use your GameCube Controller. There may be few more games as well on exception. To Ensure, Check your games Instruction Books properly.
Review of White Japanese GameCube Controller
This White Japanese GameCube Controller seems to have Good Quality. I loved it on a First Looks. It has a premium design. I was so happy to get this controller brand new and as good as I listened.
The white color on this controller makes it look stunning Beautiful. It works perfectly with Nintendo Wii.
I had read about several people complaining about Top L and R buttons are stiffer than the ones that come with GameCube. It is stiffer to some extent not much. I think These GameCube controller Buttons feel stiffer only because I read the review before.
I have not seen anything bad in it. So, I think It is perfect and Highly Recommended.
You can read here our review on PDP GameCube Controller
Advantages of White Japanese GameCube Controller
- 100% Compatible with GameCube systems and Nintendo Wii
- This Controller features Eight Way D-Pad.
- Designed to Play Several GameCube Games
- Official Nintendo Product
Disadvantages of Japanese White GameCube Controller
- Top L and R Buttons make us feel a little Stiff.
In Short, This is the original Nintendo GameCube controller and is a Made-in-Japan product. It comes with all the function features by GameCube. There is two Color available on the market. This is the White One and another one is black. Only The Outer Looks i.e. Color is different between them.
If you’re searching for the Japanese GameCube Controller that looks beautiful, it is highly recommended. If your favorite color is black, Obviously you can go for Black.
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