Flax game engine

Flax game engine DEFAULT

Flax Engine

Flax Engine is a high quality modern 3D game engine written in C++ and C#. From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready to use features waiting for you right now. To learn more see the website (www.flaxengine.com).

This repository contains full source code of the Flax Engine (excluding NDA-protected platforms support). Anyone is welcome to contribute or use the modified source in Flax-based games.

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Follow the instructions below to compile and run the engine from source.

Flax plugin for Visual Studio

Flax Visual Studio extension provides better programming workflow, C# scripts debugging functionality and allows to attach to running engine instance to debug C# source. This extension is available to download here.

Windows

  • Install Visual Studio 2015 or newer
  • Install Windows 8.1 SDK or newer
  • Install Microsoft Visual C++ 2015 v140 toolset or newer
  • Clone repo (with LFS)
  • Run GenerateProjectFiles.bat
  • Open and set solution configuration to Editor.Development and solution platform to Win64
  • Set Flax (C++) or FlaxEngine (C#) as startup project
  • Compile Flax project (hit F7 or CTRL+Shift+B)
  • Run Flax (hit F5 key)

Note

If building on Windows to support Vulkan rendering, first install the Vulkan SDK then set an environment variable to provide the path to the SDK prior to running GenerateProjectFiles.bat:

    set VULKAN_SDK=C:\VulkanSDK\version\


Linux

  • Install Visual Studio Code
  • Install Mono (https://www.mono-project.com/download/stable)
  • Install Git with LFS
  • Install requried packages:
  • Install compiler (Clang 6 or newer)
  • Clone repo (with LFS)
  • Run
  • Open workspace with Visual Code
  • Build and run (configuration and task named )

Workspace directory

  • Binaries/ - executable files
    • Editor/ - Flax Editor binaries
    • Tools/ - tools binaries
  • Cache/ - local data cache folder used by the engine and tools
    • Intermediate/ - intermediate files and cache for engine build
      • ProjectName/ - per-project build cache data
      • Deps/ - Flax.Build dependencies building cache
    • Projects/ - project files location
  • Content/ - assets and binary files used by the engine and editor
  • Development/ - engine development files
    • Scripts/ - utility scripts
  • packages/ - NuGet packages cache location
  • Source/ - source code location
    • Editor/ - Flax Editor source code
    • Engine/ - Flax Engine source code
    • Platforms/ - per-platform sources and dependency files
      • DotNet/ - C# dependencies
      • Editor/ - Flax Editor binaries
      • PlatformName/ - per-platform files
        • Binaries/ - per-platform binaries
          • Game/ - Flax Game binaries
          • Mono/ - Mono runtime files and data
          • ThirdParty/ - prebuilt 3rd Party binaries
    • Shaders/ - shaders source code
    • ThirdParty/ - 3rd Party source code
    • Tools/ - development tools source code

Using Flax source code is strictly governed by the Flax Engine End User License Agreement. If you don't agree to those terms, as amended from time to time, you are not permitted to access or use Flax Engine.

We welcome any contributions to Flax Engine development through pull requests on GitHub. Most of our active development is in the master branch, so we prefer to take pull requests there (particularly for new features). We try to make sure that all new code adheres to the Flax coding standards. All contributions are governed by the terms of the EULA.

Sours: https://github.com/FlaxEngine/FlaxEngine

Flax Engine – multi-platform 3D game engine

Generating Flax Engine project files...

C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targe ts(2123,5): warning MSB3246: Resolved file has a bad image, no metadata, or is otherwise inaccessible. Could not load f ile or assembly 'Ionic.Zip.Reduced.dll' or one of its dependencies. An attempt was made to load a program with an incor rect format. [C:\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targe ts(2123,5): warning MSB3246: Resolved file has a bad image, no metadata, or is otherwise inaccessible. Could not load f ile or assembly 'Microsoft.VisualStudio.Setup.Configuration.Interop.dll' or one of its dependencies. An attempt was mad e to load a program with an incorrect format. [C:\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targe ts(2123,5): warning MSB3246: Resolved file has a bad image, no metadata, or is otherwise inaccessible. Could not load f ile or assembly 'Newtonsoft.Json.dll' or one of its dependencies. An attempt was made to load a program with an incorre ct format. [C:\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(10,7): error CS0246: The type or name space name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEngine -master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Deploy\Deployment.Editor.cs(8,7): error CS0246: The type or namespace name 'Ionic' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEngine-master\Source
Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Deploy\Deployment.Editor.cs(9,7): error CS0246: The type or namespace name 'Ionic' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEngine-master\Source
Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Deploy\Deployment.Platforms.cs(7,7): error CS0246: The type or namespace n ame 'Ionic' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEngine-master\Sour ce\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Deploy\Deployment.Platforms.cs(8,7): error CS0246: The type or namespace n ame 'Ionic' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEngine-master\Sour ce\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Projects\VisualStudio\VisualStudioInstance.cs(8,17): error CS0234: The typ e or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) [C:\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\ProjectInfo.cs(7,7): error CS0246: The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEngine-master\Source\Tools\Fl ax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(43,14): error CS0246: The type or nam espace name 'JsonPropertyAttribute' could not be found (are you missing a using directive or an assembly reference?) [C :\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(43,14): error CS0246: The type or nam espace name 'JsonProperty' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEng ine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(49,14): error CS0246: The type or nam espace name 'JsonPropertyAttribute' could not be found (are you missing a using directive or an assembly reference?) [C :\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(49,14): error CS0246: The type or nam espace name 'JsonProperty' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEng ine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(58,14): error CS0246: The type or nam espace name 'JsonPropertyAttribute' could not be found (are you missing a using directive or an assembly reference?) [C :\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(58,14): error CS0246: The type or nam espace name 'JsonProperty' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEng ine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(64,14): error CS0246: The type or nam espace name 'JsonPropertyAttribute' could not be found (are you missing a using directive or an assembly reference?) [C :\FlaxEngine-master\Source\Tools\Flax.Build\Flax.Build.csproj] C:\FlaxEngine-master\Source\Tools\Flax.Build\Build\NativeCpp\Builder.NativeCpp.cs(64,14): error CS0246: The type or nam espace name 'JsonProperty' could not be found (are you missing a using directive or an assembly reference?) [C:\FlaxEng ine-master\Source\Tools\Flax.Build\Flax.Build.csproj]

CallBuildTool ERROR: Failed to compile Flax.Build project.

Flax.Build tool failed.

Sours: https://bestofcpp.com/repo/FlaxEngine-FlaxEngine-cpp-game-engine
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Flax Engine Rendering Showcase

Best development performance out there

Unleash your creativity and be more productive. With Flax you can boost your game development and bring it to another level. We’ve created tools that are slim and agile. No more lagging actions, long importing, nor slow compilation. Everything you do as a developer with Flax is meant to be instant.

SEE ALL FEATURES

Great tools made right for you

Flax was built up with the idea of giving more power to the creators. Game development tools we create are making this goal possible. Seamless C++, C#, and Visual Scripting, extensible Flax Editor are just a few examples of tools we have for you and your team.

LEARN MORE
Flax Engine Rendering Showcase

Everything you need

No matter if you’re working solo as an indie dev or in a bigger team. Flax brings awesome experience to the game development that scales from small to large teams. Flax supports Version Control Systems and is focused on scalability so your game project can grow from 5 to 50 developers with ease.

JOIN COMMUNITY
Project Info

Flax 1.2 released

Reaching the speed of light We’re happy to release Flax 1.2! It brings lots of great features such as Localization Tools, Vehicles, Networking, Job System, and hundreds of bugfixes. We’d like to thank all the Read more…

Project Info

Flax 1.1 released

Moving faster and faster We’ve promised to deliver high-quality updates to Flax every 2-3 months. Today we’ve released Flax 1.1 version which brings a massive amount of new, shiny features such as Editor for Linux, Read more…

Flax Facts
Flax Facts

Flax Facts #32 – After Release

One month after release Welcome to the fresh Flax Facts! It’s our blog posts series about Flax development. Today we will go through the latest events and news after recent 1.0 version release. Fasten your Read more…

Sours: https://flaxengine.com/
FLAX ENGINE Tutorial #00 : Features review and TEST DRIVE
LINUX GAMING --
While Godot receives much of the - well deserved - attention when it comes to open-source, cross-platform game engines, another deserving contender is the Flax Engine that just reached v1.0 last year after going public in 2018.

Flax Engine 1.1.6217 was released today as its first post-1.0 / v1.1 series release. Flax Engine 1.1 brings its game editor to Linux, new spline tools, continued work on expanding the engine's networking support, new visual scripting features, a third-person shooter game sample, 2D/3D sprite renderer support, the ability to utilize volumetric fog particles, and other improvements.

Screenshots / videos of Flax Engine 1.1 can be found via the Flax blog. The full change-log for Flax Engine 1.1 along with source download links can be found via FlaxEngine on GitHub.



The Flax Engine is provided as free, open-source with full source code access. However, should you build a commercial game from it, there is a 4% royalty after the game earns $25,000 USD per calendar quarter. It's a quite straight-forward means of licensing it to fund its development.
Sours: https://www.phoronix.com/scan.php?page=news_item&px=Flax-Engine-1.1.6217

Game engine flax

Flax game engine 1.1 is out with Linux Editor support

Another promising game engine with lots of big features is Flax, available free with the source available (but not Open Source) has a huge new release out with improvements to their Linux support.

The big highlight for us here of course is their new Linux Editor, so now you can build and export games using a full Linux development environment. Using Vulkan for the rendering this is the full experience they say with "live scripting with C++/C# hot-reload, Visual Code integration, scenes editor, game cooking, terrain editing, foliage editing, and much more" giving it feature parity with the Windows editor.

Lots more is new with this release including low level networking improvements, Spline tools, lots of goodies added to the Navigation system like multiple navmeshes support, enhancements to their visual scripting system, a new third-person shooter example project, lots of editor upgrades and plenty more improvements elsewhere.

Check out the Flax 1.1 release notes.

Note about the source code: while it has the source open on GitHub, you need to agree to their EULA and there are royalties to pay once you hit a certain amount in revenue. More info on that here.

Article taken from GamingOnLinux.com.

Tags: Game Dev, Game Engine, Source Available

Sours: https://www.gamingonlinux.com/2021/03/flax-game-engine-11-is-out-with-linux-editor-support
FLAX Engine ⁠— The Game Engine I've always wanted!

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