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NBA 2K21 Badge Glitch: How To Max Out The Player Attributes In The Latest NBA Game?

NBA 2K21 has been creating much anticipation amongst the basketball community lately. The game is supposed to be released on September 4, 2020, and the players can’t seem to be patient for its release. After playing the game, players have been asking about the Badge glitch that was found when 2K20 went live. Read more to know about NBA 2K21 badge glitch. 

Also Read | NBA 2K21 Early Access: When Can We Start Playing NBA 2K21?

Also Read | NBA 2K21 Demo Released With 4 NBA Teams, MyPlayer Mode And Innovative Gameplay

NBA 2K21 Badge glitch

The career mode certainly has been one of the most attractive points about NBA 2K21.  But the players have figured out how to do the badge glitch, which gives them a badge boost in their My Career game mode. This is not a new thing as mostly every 2K game does have a number of such glitches in it.  

The players often rely on such techniques to improve their XP and complete the badges. This also helps by increasing the attributes of the player and even their badge attributes. A number of players online have also managed to figure out how to max up their badges in just a day of being released. Well here are the steps to do the badge glitch in NBA 2K21. 

  • Play the first My Career Highschool match
  • Do not complete the game
  • Quit the game after getting the attributes but do not let it get completed 
  • Close the entire application and Re-start the same game 
  • Start the game again 
  • Play the highschool game again
  • This will help by increasing the badge attribute and your player’s XP

Also Read | How To Get Tattoos In 2k20? Learn To Get And Remove Tattoos In NBA 2k20 Here

More about NBA 2K21

The makers have confirmed 00:00 BST to be the release time for NBA 2K21. Microsoft Store is also selling the game on their servers and has confirmed 04:00 UTC to be applied for the release of NBA 2K21. This converts to 00:00 ET on the 4th and 21:00 PT on September 3rd. Thus every console and country might have a different release time. Talking about the PS4 and Steam release of the game, the game will be available to play on 07:00 BST. The players might just need to be a bit patient as NBA 2K21 gets released online. Apart from the release date, the players have been asking about the upgrade to the next-gen consoles. Read more to know about NBA 2K21. 

NBA 2K21 is being released for the current generation consoles and will be released later for the upcoming next-generation consoles. They have also revealed Kobe Bryant as the cover for NBA Mamba Forever edition that is made to honour the late NBA superstar and his  "lifelong pursuit of victory and legacy in the sport of basketball". Along with the release date, the makers had also revealed the price for NBA 2K21.

NBA 2K21 is available at a cost of $69.99 US. If the players buy the current generation game for their PS 4, they will not get a free upgrade for the next generation NBA 2K21. But if they buy the NBA 2K21 Mamba Forever Edition which costs, $99.99 USD. They will get the next generation NBA 2K21 for no additional price.

Also Read | PS Plus Free Games July 2020: NBA 2K20, Rise Of Tomb Raider And Erica

Also Read | A Look At Every Kobe Bryant NBA 2K Avatar Over The Span Of 20 Years

Sours: https://www.republicworld.com/technology-news/gaming/nba-2k21-badge-glitch.html

How to Unlock Badges

Here is the NBA 2K21 Badges & Takeover Guide & Analysis, for both Next-Gen (Xbox Series X, PS5) on Page 1 and Current-Gen (Xbox One, PS4, Switch, PC) on Page 2.

NBA 2K22 All-in-One Complete Badges Guide, Breakdown, & Analysis

Badges are organized by the categories of Finishing, Shooting, Playmaking, and Defense/Rebounding. You unlock badges by building up badge points in each skill via your in-game performance related to that skill. For example, getting assists will build up points for Playmaking, getting steals and blocks will build up points for Defense / Rebounding, etc. After getting enough badge points for a skill, you’ll be able to choose from one of that skill’s badge.

There are also minimum attribute requirements to unlock a badge – which are included in this Badges guide. Some requirements may vary and depend on build, position, and in some cases, overall rating.

(Also see: NBA 2K21 Next-Gen MyPLAYER Builder Tool)

Click on any of the individual badges to get the full NBA 2K21 Badges breakdown and analysis!  This includes a list of best builds for each badge, badge tips which explain the difference between badges, badge info, and more.

Finishing Badges | Shooting Badges | Playmaking Badges | Defense / Rebounding Badges | Takeover

(* = New Next-Gen Badge)

Finishing Badges

ACROBAT– Boosts the ability to hit high degree of difficulty layups. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost.

Requirements: Driving Layup 71 (GOLD) 91 (HOF)

BACKDOWN PUNISHER – Increases the chances of a player successfully backing down their opponent. Allows players to have more success than normal when backing down a defender in the paint.

Requirements: Post Control or Strength 65 (GOLD) 83 (HOF) or OVR 97

DREAM SHAKE – Raises the chances that a defender bites when doing fakes in the post. Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post moves and shot fakes have an increased shot percentage.

Requirements: Post Control 52 (GOLD) 67 (HOF) or 96 OVR

DROPSTEPPER– Improves a player’s ability to effectively use dropsteps in the post. Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better while performing these moves in the post.

Requirements: Post Control 62 (GOLD) 79 (HOF)

FEARLESS FINISHER * – Improves a player’s ability to convert contact layups.
Strengthens a player’s ability to absorb contact and still finish. Also reduces the amount of energy lost from contact layups.

Requirements: Driving Layup 64 (GOLD) 82 (HOF) or OVR 98

GIANT SLAYER – Heightens the effectiveness of layups over taller defenders. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.

Requirements: Close Shot 66 (GOLD) 84 (HOF) or Driving Layup 67 (GOLD) 85 (HOF) or OVR 97

HEAT SEEKER * – Gives an additional takeover boost on inside shots. Shots taken around the painted area, including dunks and layups, receive a greater boost towards the takeover meter.

Requirements: Close Shot or Driving Layup 51 (GOLD) 83 (HOF)

HIGHLIGHT FILM * – Boosts teammates/ takeover meter after dunks. Dunks performed either on a fastbreak or with style give a boost to all of your teammates’ takeover progress.

Requirements: Driving Dunk 63 (GOLD) 81 (HOF)

HOOK SPECIALIST * – Increases post hook shot percentage. Gives a boost to post hooks taken from any distance.

Requirements: Close Shot 63 (GOLD) 81 (HOF)

LOB CITY FINISHER – Improves the chances of completing a successful alley-oop dunk/layup. Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.

Requirements: Driving Dunk 72 (GOLD) 92 (HOF) or Standing Dunk 68 (GOLD) 88 (HOF)

POST SPIN TECHNICIAN – Improves the ability of a post spin or drive to work effectively. Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.

Requirements: Post Control 64 (GOLD) 82 (HOF) or OVR 96

POSTERIZER * – Improves the likelihood of posterizing your opponent

Requirements: Driving Dunk or Standing Dunk 72 (GOLD) 92 (HOF)

PRO TOUCH – Gives an additional boost for having good layup timing. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.

Requirements: Close Shot 65 (GOLD) 83 (HOF) or Driving Layup 66 (GOLD) 84 (HOF) or OVR 96

PUTBACK BOSS – Increases shot percentage when attempting a putback after an offensive rebound. Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.

Requirements: Close Shot 52 (GOLD) 77 HOF), Driving Dunk 53 (GOLD) 78 (HOF), or Standing Dunk 53 (GOLD) 78 (HOF)

RISE UP * – Makes it easier to dunk when under the basket

Requirements: Standing Dunk 69 (GOLD) 89 (HOF)

SLITHERY FINISHER– Improves a player’s ability to avoid contact when attacking the rim. Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.

Requirements: Driving Layup 74 (GOLD) 93 (HOF) or Driving Dunk 75 (GOLD) 94 (HOF)

TEAR DROPPER – Increases the chance of hitting floaters and runners. Improves a player’s ability to knock down floaters and runners.

Requirements: Close Shot or Driving Layup 62 (GOLD) 79 (HOF) or OVR 96

Shooting Badges

ANTI-FREEZE * – Harder to get cold and lose your takeover progress. Reduces the liklihood of getting cold and losing takeover after taking poor shots.

Requirements: Mid-Range Shot 57 (GOLD) 73 (HOF) or Three-Point Shot 55

BLINDERS * – Becomes unfazed by defenders from the side. Jump shots taken with a defender closing out in their peripheral vision will suffer a lower penalty.

Requirements: Mid-Range Shot or Three-Point Shot 66 (GOLD) 84 (HOF)

CATCH & SHOOT – Boosts the chance of hitting a jump shot immediately after a catch. For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.

Requirements: Three-Point Shot 70 (GOLD) 90 (HOF) or OVR 98

CIRCUS THREES * – Boosts to stepback threes. Stepback threes taken off the dribble receive a boost.

Requirements: Three-Point Shot 71 (GOLD) 90 (HOF) or OVR 99

CLUTCH SHOOTER – Increases the ability to knock down shots in clutch moments. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.

Requirements: Mid-Range Shot 61 (GOLD) 78 (HOF) or Three-Point Shot 62 (GOLD) 79 (HOF)

CORNER SPECIALIST – Gives a boost to shots taken near the corner. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.

Requirements: Three-Point Shot 69 (GOLD) 88 (HOF) or 97 OVR

DEADEYE– Reduces the impact of a defender who is closing out. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.

Requirements: Three-Point Shot 73 (GOLD) 93 (HOF)

DEEP THREES * – Extends the range from which a player can effectively shoot threes. Adds extra distance for which a player’s given shot range is from three point territory.

Requirements: Three-Point Shot 77 (GOLD) 94 (HOF)

DIFFICULT SHOTS – Improves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.

Requirements: Mid-Range Shot 72 (GOLD) 92 (HOF)

FADE ACE * – Improves ability to shoot post fades. Shot boost to post fadeaways taken from ANY distance.

Requirements: Mid-Range Shot 56 (GOLD) 74 (HOF) or OVR 98

GREEN MACHINE – Increases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots.

Requirements: Mid-Range Shot or Three-Point Shot 74 (GOLD) 93 (HOF)

HOT SHOT * – Boosts takeover meter after hitting jump shots. Gives an additional boost towards takeover progress after making jump shots.

Requirements: Mid-Range Shot or Three-Point Shot 70 (GOLD) 89 (HOF) or OVR 98

HOT ZONE HUNTER – Boosts the shot percentage for attempts taken in a player’s favorite spots. Shots that are taken in a player’s hot zone(s) are given a boost.

Requirements: Mid-Range Shot 75 or Three-Point Shot 75

ICE IN VEINS – Improves a player’s free throw percentage during critical moments. Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.

Requirements: Free Throw 56 (GOLD) 72 (HOF)

RHYTHM SHOOTER * – Improves shots taken after breaking down your defender. Increases the chances of a made shot after sizing up your opponent with dribble moves.

Requirements: Mid-Range Shot or Three-Point Shot 67 (GOLD) 86 (HOF)

SET SHOOTER * – Increases shot rating when taking your time before shooting. Gives a shot boost after standing still before taking a jump shot.

Requirements: Mid-Range Shot 60 (GOLD) 77 (HOF) or Three-Point Shot 63 (GOLD) 80 (HOF)

SLIPPERY OFF-BALL– Strengthens the player’s ability to get open off the ball. When attempting to get open off screens, the player more effectively navigates through traffic.

Requirements: Mid-Range Shot 58 (GOLD) 75 (HOF) or Three-Point Shot 59 (GOLD) 76 (HOF)

SNIPER * – Boosts to well aimed shots. Jump Shots taken with the aiming stick will receive a boost when aimed correctly.

Requirements: Mid-Range Shot 69 (GOLD) 90 (HOF) or Three-Point Shot 71 (GOLD) 91 (HOF) or OVR 99

STOP & POP * – Boosts shot rating on stand-still three pointers after dribbling. Boosts shot rating on stand-still three pointers after dribbling.

Requirements: Three-Point Shot 72 (GOLD) 92 (HOF)

TIRELESS SHOOTER – Improves a player’s ability to make shots when fatigued. Shot attributes on jump shots suffer a smaller penalty than normal when fatigued.

Requirements: Mid-Range Shot 71 (GOLD) 90 (HOF) or Three-Point Shot 69 (GOLD) 88 (HOF) or OVR 97

VOLUME SHOOTER – Boosts shot percentages as shot attempts accrue throughout the game. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it’s a make or a miss.

Requirements: Mid-Range Shot or Three-Point Shot 68 (GOLD) 87 (HOF) or OVR 96

Playmaking Badges

ANKLE BREAKER – Improves the likelihood of freezing or dropping a defender during dribble moves. When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.

Requirements: PG, SG, SF: Ball Handle 74 (GOLD) 94 HOF; PF: Ball Handle 74 (GOLD)

BAIL OUT – Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.

Requirements: PG, SG, SF: Pass Accuracy 65 (GOLD) 83 (HOF); PF: Pass Accuracy 61 (GOLD) 80 (HOF); C: Pass Accuracy 56 (GOLD) 76 (HOF).

BREAK STARTER – Improves a player’s ability to make effective outlet passes after grabbing a rebound. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.

Requirements: PG, SG, SF: Pass Accuracy 50 (GOLD) 64 (HOF); PF: Pass Accuracy 45 (GOLD) 62 (HOF); Pass  Accuracy 40 (GOLD) 60 (HOF)

BULLET PASSER * – Improves a player’s ability to quickly pass the ball. Speeds up how quickly a player gets the ball out of their hands as well as the velocity of the pass.

Requirements: PG, SG, SF: Pass Accuracy 66 (GOLD) 84 (HOF); PF: Pass Accuracy 65 (GOLD) 83 (HOF); C: Pass Accuracy 64 (GOLD) 82 (HOF).

DIMER – Boosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.

Requirements: PG, SG, SF: Pass Accuracy 70 (GOLD) 90 (HOF); PF: Pass Accuracy 67 (GOLD) 85 (HOF); C: Pass Accuracy 63 (GOLD) 81 (HOF).

DOWNHILL– Increases overall speed with the ball in transition. Gives a bonus to a player’s Speed With Ball attribute in fastbreak situations.

Requirements: PG, SG, SF: Speed with Ball 62 (GOLD) 80 (HOF); PF: Speed with Ball 55 (GOLD) 70 (HOF); C: Speed with Ball 47 (HOF) 65 (HOF)

FLOOR GENERAL – Teammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense.

Requirements: PG, SG, SF: Pass Accuracy 71 (GOLD) 91 (HOF); PF, C: Pass Accuracy 71 (GOLD) 91 (HOF).

HANDLES FOR DAYS – Reduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time.

Requirements: PG, SG, SF: Ball Handle 64 (GOLD) 82 (HOF); PF: Ball Handle 60 (GOLD) 77 (HOF); C: Ball Handle 49 (GOLD) 66 (HOF).

NEEDLE THREADER – Increases the likelihood that tough passes can get by the defense. When passing through a tight window between defenders, a boost is given to the player’s passing ability.

Requirements: PG, SG, SF: Pass Accuracy 72 (GOLD) 92 (HOF); PF: Pass Accuracy 57 (GOLD) 73 (HOF); C: Pass Accuracy 50 (GOLD) 67 (HOF).

QUICK FIRST STEP – Provides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches.

Requirements: PG, SG, SF: Speed with Ball 74 (GOLD) 94 (HOF); PF: Speed with Ball 64 (GOLD) 81 (HOF); C: Speed with Ball 55 (GOLD).

RELAY PASSER * – Provides a boost to shooters on a pass to assist. A shot boost is given to the player receiving the pass after your pass.

Requirements: Pass Accuracy 49 (GOLD) HOF (67)

SPACE CREATOR – Improves a player’s ability to create space from a defender. When performing any stepback move or shot, there’s a higher chance of successfully creating separation from the opponent.

Requirements: PG, SG, SF: Ball Handle 58 (GOLD) 74 (HOF); PF: Ball Handle 55 (GOLD) 72 (HOF); C: Ball Handle 50 (GOLD) 70 (HOF).

SPECIAL DELIVERY * – Gives boost to passer and receiver’s takeover meter following a flashy pass if the shot goes in. Takeover boost for both the passer and receiver after a flashy assist. Additionally, this badge increases alley-oop throw success and shot chance for receivers after a flashy pass.

Requirements: PG, SG, SF: Pass Accuracy 55 (GOLD) 70 (HOF); PF: Pass Accuracy 53 (GOLD) HOF (68); C: Pass Accuracy 48 (GOLD) 66 (HOF).

STOP & GO – Improves a player’s ability to start and stop with the ball. Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge.

Requirements: PG, SG, SF: Ball Handle 69 (GOLD) 88 (HOF); PF: Ball Handle 69 (GOLD).

TIGHT HANDLES – Improves a player’s ability to break down their defender. Increases a player’s ball handling ability in size-up situations, making it easier to break down the on-ball defender.

Requirements: PG, SG, SF: Ball Handle 72 (GOLD) 92 (HOF); PF: Ball Handle 54 (GOLD) 69 (HOF); C: Ball Handle 51 (GOLD) 67 (HOF).

UNPLUCKABLE – Reduces the chances of getting stripped by the defender. When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.

Requirements: PG, SG, SF: Ball Handle 57 (GOLD) 73 (HOF); PF: Ball Handle 53 (GOLD) 67 (HOF); C: Ball Handle 48 (GOLD) 65 (HOF).

Defense / Rebounding Badges

ANKLE BRACES * – Reduces the chances of getting crossed over. Lowers the likelihood of getting ankle-broken by opposing dribble moves.

Requirements: Perimeter Defense 64 (GOLD) 82 (HOF)

BOX – Improves player’s ability to box out opponents. Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.

Requirements: Offensive Rebound 66 (GOLD) 84 (HOF) or Defensive Rebound 68 (GOLD) 86 (HOF).

BRICK WALL – Increases effectiveness of screens and drains energy from opponents on physical contact. This badge makes it tougher for the defense to get through or around screens. Players hit by contact from a Brick Wall lose more energy than normal.

Requirements: Strength or Interior Defense 62 (GOLD) 79 (HOF)

CHASE DOWN ARTIST – Raises the chances of getting a chase-down block. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.

Requirements: Block 63 (GOLD) 81 (HOF) or 98 OVR

CLAMPS – Boosts the ability to stay in front of the ball handler on the perimeter. Defenders have access to quicker cut off moves and are more successful when bumping or hip riding the ball handler.

Requirements: Perimeter Defense 80 (GOLD) 94 (HOF)

CLUTCH DEFENDER * – Steps up defensively in big moments. Boosts defensive abilities during clutch situations.

Requirements: Perimeter Defense or Interior Defense 65 (GOLD) 83 (HOF)

DEFENSIVE LEADER – Boosts the defensive abilities of teammates when in the game. Lifts the defensive abilities of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players.

Requirements: Perimeter Defense or Interior Defense 71 (GOLD) 91 (HOF)

HEART CRUSHER – Decreases opponents’ Takeover meters when achieving a highlight play on defense. After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s Takeover meter.

Requirements: Steal 56 (GOLD) 71 (HOF) or Block 50 (GOLD) 70 (HOF)

HOT STOPPER * – Boosts takeover meter after making defensive plays. Gives an additional boost towards takeover progress after making plays on the defensive end.

Requirements: Perimeter Defense 66 (GOLD) 84 (HOF) or Interior Defense 61 (GOLD) 79 (HOF)

INTERCEPTOR– Increases chances at getting steals in passing lanes. The frequency of successfully tipped or intercepted passes greatly increases.

Requirements: Steal 62 (GOLD) 84 (HOF)

INTIMIDATOR – Intimidates offensive players causing them to miss shots more often. Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense ratings when tightly guarding an opponent.

Requirements: Block 74 (GOLD) 94 (HOF)

OFF-BALL PEST– Improves a player’s ability to bump and harass the offense off the ball. Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.

Requirements: Perimeter Defense 52 (GOLD) 69 (HOF)

PICK DODGER – Improves a player’s ability to navigate through screens effectively on defense.

Requirements: Perimeter Defense 61 (GOLD) 78 (HOF)

PICK POCKET – Improves a player’s ability to steal the ball from a ball handler. Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips.

Requirements: Steal 69 (GOLD) 88 (HOF)

POGO STICK – Improves the ability to attempt multiple blocks in succession. Allows players to quickly go back up for another block attempt upon landing.

Requirements: Block 70 (GOLD) 90 (HOF) or Offensive Rebound or Defensive Rebound 69 (GOLD) 88 (HOF).

POST LOCKDOWN – Improves the defender’s ability to defend post moves. Increases the chances of a defender preventing an offensive post move from succeeding.

Requirements: Interior Defense 66 (GOLD) 84 (HOF)

REBOUND CHASER – Improves a player’s ability to chase down rebounds. Improves a player’s ability to track down rebounds from farther distances than normal.

Requirements: Offensive Rebound 64 (GOLD) 82 (HOF) or Defensive Rebound 65 (GOLD) 83 (HOF)

RIM PROTECTOR – Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Improves player’s ability to block shots, unlocks special block animations and gives boost to the Takeover meter for the blocker and blocker’s teammates following a block.

Requirements: Block 64 (GOLD) 82 (HOF) or OVR 99

TIRELESS DEFENDER – Reduces the energy lost when exerting effort on defense. Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.

Requirements: Perimeter Defense 64 (GOLD) 82 (HOF) or Interior Defense 60 (GOLD) 78 (HOF)

TRAPPER– Makes life difficult for the offensive players when trapped. When trapping offensive players, defenders are more effective at forcing pick ups and turnovers than normal.

Requirements: Perimeter Defense 55 (GOLD) 71 (HOF)

WORM– Allows rebounders to swim or spin around box outs more easily. When boxed out, rebounders have more success swimming around and getting into successful rebound position.

Requirements: Offensive Rebound 61 (GOLD) 78 (HOF) or Defensive Rebound 64 (GOLD) 82 (HOF)

Takeovers (24)

Instead of limiting players to eight general archetype-based takeovers, Takeovers have been broken from 8 (on Current-Gen) into 24 more specific takeover abilities on Next-Gen. Takeovers give temporary boosts to your MyPLAYER that you can fire off when your player gets hot.

From 2K Gameplay Director, Mike Wang:

We’ve also changed Takeover to be a multi-tier system! Once you set up your ratings caps and vitals, you’ll be presented with a subset of the list above based on the type of build you made. Then you choose one ability for your primary and another for your secondary, or if you want, you can put the same ability in both slots if you want to “double up” on it. When you’re in-game, your takeover meter will fill up your primary takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You must be careful because you take the risk of losing all your progress if you turn the ball over or miss a bad shot. But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time. Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ takeovers and it’s pretty much over for the competition. And just like in current-gen, activating Team Takeover also allows you to have user-control over your teammates in MyCAREER games.

 

  • ADVANCED GATHERS – Unlocks more effective spin, euro, hop step, cradle gathers
  • FINISHING MOVES – Able to absorb contact and finish at the rim
  • EASY BLOWBYS – Enhances ability for slashers to beat defenders off the dribble
  • PULL-UP PRECISION – Boosts well timed/aimed shots off the dribble
  • ANKLEBREAKING SHOTS – More ankle breakers off of spin and stepback jumpers
  • NEGATIVE IMPACT – Reduces defensive impact against pull-ups and other skill shots
  • LIMITLESS RANGE – Extends your shooting range out to the logos
  • SPOT-UP PRECISION – Boosts well timed/aimed stationary jump shots
  • TEAM RATINGS BOOST – Playmakers boost their teammates’ offensive ratings
  • TEAM TAKEOVER BOOST – Boost your teammates’ takeover meter progress
  • TEAM BADGE BOOST – Boosts your teammates’ badges up a tier
  • EXTREME CLAMPS – More stone wall and lost dribble body-up resolutions for locks
  • PERIMETER BADGE DROP – Knocks shooting badges down a tier when you get close
  • ENHANCED JUMP SHOT CONTESTS – Boosts your ability to contest jumpers
  • STUFF BLOCKS – Unlocks more swat, backboard pins, and grab blocks
  • PAINT INTIMIDATION – Boosts your ability to affect shots around the rim
  • INTERIOR BADGE DROP – Drops opposition’s scoring badges down a tier in the paint
  • BOXOUT WALL – Improves ability to seal off opponents for easy boards
  • SEE THE FUTURE – Shows where missed shots are going to end up
  • GLASS CLEARING DIMES – After rebounds, kick out passes boost your teammate’s
  • shooting
  • POWER BACKDOWNS – Easier to push defenders around when posting up
  • POST PLAYMAKING – Boost your teammates’ offensive abilities when passing out of post
  • ADVANCED POST MOVES – Easier to beat defenders with post moves
  • POST SHOT DAGGERS – Increased scoring ability with hooks, fades, shimmy shots, etc.

Special Takeover: MAMBA MENTALITY (In honor of the late Kobe Bryant) – When you’ve earned all your badge points, you will receive the Mamba Mentality badge which allows you to change your takeovers whenever you want.

 

NEXT PAGE: NBA 2K21 CURRENT-GEN BADGES & TAKEOVER GUIDE

NBA 2K Updates

Sours: https://nba2kw.com/nba-2k21-all-in-one-complete-badges-guide-breakdown-analysis/
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NBA 2K21 Next Gen Badges: Breaking down all 22 new next gen badges, and the badges soon to be removed & more

NBA 2K21 on next gen will entirely redesign the game! Perhaps the biggest changes will relate to 22 new next gen badges, and the removal of 22 old badges.

Let's break down all of the new badges, and which badges will be gone come next gen.

NBA 2K21 Next Gen Badge Changes

Next gen NBA 2K21 will bring an entirely new game to the table, after already creating an incredibly successful game for current gen.

NBA 2K21 Impact Engine Screen
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The biggest change heading to next gen will be an entire new set of 22 NBA 2K21 badges, and the removal of 22 current badges.

All New Next Gen NBA 2K21 Badges

Let's go over all of the new badges on their way to the game, and what they offer.

  • Ankle Braces – Makes it tougher for ball handlers to break your ankles
  • Anti-Freeze – Harder to get cold and lose takeover meter progress
  • Blinders – Less affected by peripheral defenders when shooting jumpers
  • Bullet Passer – Gives you the ability to throw laser dots like LeBron
  • Circus Threes – Improved ability to hit pull-up and stepback 3’s
  • Clutch Defender – Boosts your defensive ratings in clutch moments
  • Deep Threes – Dame and Curry range 3 balls
  • Fade Ace – Boosts all post fadeaways
  • Fearless Finisher – Boosts contact layups and decreases fatigue
  • Heat Seeker – Boosts takeover progress on inside shots
  • Highlight Film – Boosts teammate takeover progress on flashy dunks
  • Hook Specialist – Boosts hook shot ability
  • Hot Shot – Increases takeover meter faster when knocking down jumpers
  • Hot Stopper – Boosts takeover meter for good defensive plays like steals, blocks, and good
  • Relay Passer – Boosts the shooter on pass to assist situations
  • Revived Posterizer – Contact dunks!
  • Rhythm Shooter – Boosts shot %’s out of size-ups as well as 1-step pull-ups
  • Rise Up – Boosts ability to do standing dunks in traffic
  • Set Shooter – Shooting ability improves the longer you set and wait before pulling
  • Sniper – Boosts the ability to hit shots when using Pro Stick aiming
  • Special Delivery – Boosts takeover progress for the passer and receiver off a flashy pass assist
  • Stop & Pop Three – for the JJ Redicks who want to pull-up for threes in transition

NBA 2K21 badges getting removed

There will be 22 current NBA 2K21 badges getting removed come next gen. These badges are a combination of underused and overused badges to shake things up.

NBA 2K21 dribbling next gen
click to enlarge
+ 2

Some of these badges have been around for years, and players will be glad to see them gone to open up creative doors for MyPLAYER builds.

READ MORE:NBA 2K21 MyPLAYER color pies removed for next gen

These badges are being removed from NBA 2K21 on next gen.

Consistent Finisher, Contact Finisher, Cross-Key Scorer, Fancy Footwork, Fastbreak Finisher, Deep Hooks, Pick & Roller, Relentless Finisher, Showtime, Deep Fades, Flexible Release, Hot Start, Pick & Popper, Pump Fake Maestro, Range Extender, Quick Draw, Steady Shooter, Pass Fake Maestro, Flashy Passer, Lob City Passer, Lightning Reflexes, and Moving Truck.

READ MORE:NBA 2K21: All Next Gen Takeovers

Perhaps the most exciting removals are Contact Finisher, Flexible Release, and Range Extender. These badges have been mandatory includes for most MyPLAYER builds for years, and will add more creative options to the game.

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HOW TO GRIND ALL BADGES IN NBA 2K21! MAX BADGES FAST! *NEW

How to Get Badges Fast in NBA 2K21 Next Gen - Easy Tips & Methods to Max Out Badges 2K21

1/11/2021 4:29:55 PM

Are you looking for the easiest and fastest way to get badges in 2K21 next gen? The added mechanic in the next-gen version offers a new method to get badge points in the game. Here we’ll bring a detailed guide of how to get badges fast in NBA 2K21 next gen, which involves shooting badges, playmaking badges and finishing badges. 

how to get badges 2k21 next gen

Related Read: Does Strength, Vertical & Interior Defense Matter in 2K21 Next Gen?

How to Get Shooting Badges Fast in 2K21 Next Gen - Fast Tips & Methods to Get Shooting Badges 

Grinding MyPoints and badges in MyCareer is an easy and old way, but play the game correctly can speed up the process, then how get more badge upgrades in the shortest time? Here are some tips you can take a look at. This method suits any build, you don't need to be able to dribble, all you have to do is just run along the three-point line and you'll get wide open. You can also choose to complete warehouse challenges on next-gen, which doubles your badge points as long as you win the game. 

Settings

1. The first thing you should do before getting any of the badges is going to Options, and choose Settings, make sure you are on Pro Game Difficulty and 5 Minutes Quarter Length. You can also play on 12 Minutes, but your player will get tired faster, it will be harder to get your badges. In addition, Pro Difficulty is easier than all the others, like All-star, and Hall of Fame. 

2. Another thing you want to do is go to the Controller Settings, then change your Shot Meter to Off or Free Throw Only, so you get an extra boost to your shot. 

Game

1. When you start a game, the first thing you want to do is call a Half Court Trap on defense, to do this, just click left on the d-pad and click R1, that'll call a half-court trap and the thing this does is on defense, it makes the people on your team double the ball handler so that way one person will always be left open, they'll put a shot up really fast and that way you'll get way more possessions on offense which means way more chances to get more shooting badges. 

2. The next tip is to put the fastest jump shot you can, so if you want a faster jump shot, make sure to click a card in the top right.

Fast & Easy Way to Max Out Badges 2K21 Next Gen

1. Firstly, you want to go to the top of the key, then you want to give the ball to one of your teammates and then you just run along the wing, you'll get an animation where you spot up on the three-point line and the defender will be back, so most of your shots will be between wide open and 25 contested, but it's much easier to make wing shots and corner shots than the top of the key shots and with this method, when you get the ball past you, you're not open, all you do is just run to the top of the key, run back to the wing, then you can green that with ease without Deadeye. 

2. Another tip with this method is to have the person passing the ball to you at the top of the key, because they'll be much closer to you and it'll be less chance that they throw a turnover. If you want your teammate to pass to you from the top of the key to lower the chance of it being a turnover, all you have to do is have the ball in your hands, point your left stick towards your teammate and then hold circles so they get a handoff animation, you can start running towards one wing and then cut back towards the other wing, after you give your teammate the ball, you want him to pass to you, but if he ends up passing to somebody else and you're still running along the three-point line, just call for the ball and if they pass, you still have a chance to be wide open even though it's less of a chance, because it is a cross-court pass, but if you end up not being wide open, just go back to the top of the key and reset this method. This method doesn't take that much time, so if you end up doing it and not getting open, you still have a lot of time in the shot clock, to do the method as long as you know how to time your jump shot, you can do this method without any badges at all and once you do get badges, you want to put them on Catch & Shoot and Hot Zone Hunter, these are the two most important badges for this method, the third shooting badge you want to go for a Deadeye. The next three shooting badges you want to go for are Green Machine, Corner Specialist, and Volume Shooter in turn. 

3. One way to make more of your shots and to get shooting badges faster is to go to the Lakers. If you haven't started on MyCareer, go straight to the Lakers, skip high school, skip college, and if you are already in the NBA and not on the Lakers, you just have to play 10 microgames, you can't sim them and they'll actually go by really fast because you won't get that many minutes and once you play 10 games, you can just request a trade to the Lakers and the reason you want to go to the Lakers is that LeBron James has HOF Dimer and with this method, you're going to be doing a lot of cash and shots and since he's the primary ball-handler of that team, he'll be passing you the ball a lot and this Dimer, you can make your shots without it, it'll help a lot especially when you have no badges. 

How to Get Playmaking Badges Fast in 2K21 Next Gen - Fast Tips & Methods to Get Playmaking Badges

Make sure you pay attention to your badge progression screen because the game is bugged and glitch. After every game, you might want to close the game and restart your console. 

In the Warehouse, you're mostly going to be playing 2v2 or 3v3, if you're somebody that doesn't pick up on defense real quick, it's recommended to play the warehouse. But if you want to play MyCareer, remember to change the Settings. 

The first you want to do is playing Hall of Fame Difficulty, which gives you the most badge points as well as MyPoints, you can use it to hit 95 as fast as possible, You can do this with no badges just as long as your pass accuracy is high enough. But once you do get a couple of badge points, it’s recommended to use special delivery, because it makes passes more accurate. You're just going to be throwing lobs as well as flashy passes, so once you're in the game what you're going to do is go to one of the wings. You're gonna press Lb or L1 and then hold the button of the player, you want to run the pick and roll and it really doesn't have to be a certain player, just someone that's athletic enough to catch lobs and it doesn't even have to be a big man, after a while, the defense isn't gonna allow you to keep doing that, so somebody's gonna help and it's usually the person that's on the wing, their man will help and this is where the flashes will come in. 

More fast badge methods for finishing and defensive will be updated here, and cheap NBA 2K21 MT, we offer MT for sale on all platforms. 

How to Get Finishing Badges Fast in 2K21 Next Gen - Fast Tips & Methods to Get Finishing Badges

Warehouse challenges are one of the fastest ways to max out your badges in 2K21 next gen because it provides two times badge points, the challenges are not available on the menu, you have to look for these NPCs with an orange exclamation mark, they are just roaming around and not that hard to find, you can check the 2K21 warehouse challenges location in our guide, just talk to them and activate one of 24 challenges. It will show a mark on your map and just skate your way through it, go inside that warehouse or whatever, and on your way if you see another NPC just talk to him/her.

For the actual method basically, the top moves that will give you the best points are poster dunks, which don't need to be the actual contact dunks, and another one is just going at the top of the mark and wait for your teammates to spread the floor. So you'll have an open line, pass it to the corner then sprint your way to the basket and call for a lob much better, if you have a slow defender, you can find a way to make them switch to you, if you have a fast defender, one more tip is the further you are to the basket on the pass, the better. So you'll have more momentum and chance to blow by them, these sequences will give you an alley-oop and a chance to have a poster dunk as well.

If you want to go to MyCareer, similarly, the first thing you need is Hall of Fame Difficulty and 12 Minutes Quarter. 

Sours: https://www.utplay.com/news/1646--how-to-get-badges-fast-in-nba-2k21-next-gen--easy-tips--methods-to-max-out-badges-2k21

Badges 2k21 max

NBA 2K21 Badges

September 3rd, 2020

The badges in NBA 2K21 are the same as last year.

How Badge Points Work

During player creation you choose your maximum attributes in each of the four categories, Finishing, Shooting, Playmaking and Defense/Rebounding. You gain potential badge points for allocating attribute points in a category during player creation.

You can add, remove or upgrade badges every time you gain a badge upgrade point. After you have unlocked all of your badge upgrade points you can add or remove badges at will.

On the pie chart when you create your character there are small, medium, large and giant sized wedges. You can only upgrade badges to gold for archetypes that are small and medium wedges. Large and giant wedges can have their badges upgraded to Hall of Fame.

Bronze badges cost 1 point, Silver 2 points, Gold 3 points and Hall of Fame cost 4 points.

Below are the 75 badges available in NBA 2K21:

Finishing Badges | Shooting Badges | Playmaking Badges | Defense / Rebounding Badges

Finishing Badges - 18 Total

Acrobat - Boosts the ability to hit high degree of difficulty layups. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost.

Backdown Punisher - Increases the chances of a player successfully backing down their opponent. Allows players to have more success than normal when backing down a defender in the paint.

Consistent Finisher - Reduces the penalty for poorly released layups. Penalties for mis-timed layups are reduced, allowing players to make layups more consistently.

Contact Finisher - Improves the ability to convert contact layups and dunks in traffic. Slashers who play below the rim finish contact layups more successfully while dunkers are able to pull off more contact dunks.

Cross-Key Scorer - Boosts the shot percentage for layups when moving across the paint. Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint.

Deep Hooks - Boosts the shot percentage when shooting hooks from a deep distance. Post hooks taken far from the basket receive less of a distance penalty than normal.

Dropstepper - Improves a player's ability to effectively use dropsteps in the post. Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better while performing these moves in the post.

Fancy Footwork - Improves a player's ability to beat defenders with an advanced layup or dunk gather. Players get past defenders more efficiently when performing euro, cradle, hop step, spin and half-spin gathers.

Fastbreak Finisher - Boosts a player's Takeover meter when completing a dunk on a fastbreak. Gives an additional boost to a player's Takeover meter when successfully dunking on a fastbreak.

Giant Slayer - Heightens the effectiveness of layups over taller defenders. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.

Lob City Finisher - Improves the chances of completing a successful alley-oop dunk/layup. Improves a player's ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.

Pick & Roller - Increases shot percentage as the roller in a pick & roll. When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass.

Pro Touch - Gives an additional boost for having good layup timing. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.

Putback Boss - Increases shot percentage when attempting a putback after an offensive rebound. Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.

Relentless Finisher - Reduces the fatigue effects from continually finishing at the rim with contact. Improves a player's ability to take a lot of contact by reducing the energy lost when attacking the rim for contact shots.

Showtime - Boosts team's Takeover meters after completing a highlight play. Gives an additional boost to a player's Takeover meter and his/her teammates, when successfully completing an And-1 or flashy dunk.

Slithery Finisher - Improves a player's ability to avoid contact when attacking the rim. Increases a player's ability to slide through traffic and avoid contact during gathers and finishes at the rim.

Tear Dropper - Increases the chance of hitting floaters and runners. Improves a player's ability to knock down floaters and runners.

Shooting Badges - 19 Total

Catch & Shoot - Boosts the chance of hitting a jump shot immediately after a catch. For a short time after receiving a pass, the receiver's outside shooting attributes get a significant boost.

Clutch Shooter - Increases the ability to knock down shots in clutch moments. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.

Corner Specialist - Gives a boost to shots taken near the corner. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.

Deadeye - Reduces the impact of a defender who is closing out. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.

Deep Fades - Improves the chance of making a post fadeaway from deep range. Post fadeaways taken far from the basket receive less of a distance penalty than normal.

Difficult Shots - Improves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.

Flexible Release - Reduces the penalty suffered from mis-timed jump shot releases. Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.

Green Machine - Increases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots.

Hot Start - Improves player's shooting ability after making first shot until a miss occurs. For every made shot from the beginning of the game, player receives a shot attribute bonus that lasts until the first missed shot attempt.

Hot Zone Hunter - Boosts the shot percentage for attempts taken in a player's favorite spots. Shots that are taken in a player's hot zone(s) are given a boost.

Ice In Veins - Improves a player's free throw percentage during critical moments. Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.

Pick & Popper - Elevates the shot percentage for an attempt taken off a pick and fade situation. Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.

Pump Fake Maestro - Decreases the penalty that comes from shooting after pump fakes. Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.

Quick Draw - Speeds up the release of a jump shot. The higher the badge level, the faster a player will be able to release all jump shots.

Range Extender - Extends the range from which a player can effectively shoot. Adds extra distance to a player's given shot range for both mid-range and 3PT shots.

Slippery Off-Ball - Strengthens the player's ability to get open off the ball. When attempting to get open off screens, the player more effectively navigates through traffic.

Steady Shooter - Reduces the penalties for contested shots and bonuses for open shots. Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.

Tireless Shooter - Improves a player's ability to make shots when fatigued. Shot attributes on jump shots suffer a smaller penalty than normal when fatigued.

Volume Shooter - Boosts shot percentages as shot attempts accrue throughout the game. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it's a make or a miss.

Playmaking Badges - 18 Total

Ankle Breaker - improves the likelihood of freezing or dropping a defender during dribble moves. When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.

Bail Out - Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.

Break Starter - Improves a player's ability to make effective outlet passes after grabbing a rebound. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.

Dimer - Boosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.

Downhill - Increases overall speed with the ball in transition. Gives a bonus to a player's Speed With Ball attribute in fastbreak situations.

Dream Shake - Raises the chances that a defender bites when doing fakes in the post. Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post moves and shot fakes have an increased shot percentage.

Flashy Passer - Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass. After completing a flashy pass for an assist, both the passer and the scorer receive an additional boost to their Takeover meters.

Floor General - Teammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense.

Handles For Days - Reduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time.

Lob City Passer - Improves the chances of completing a successful alley-oop pass. When throwing an alley-oop pass, an attribute boost is given to both the passer and receiver to improve the chances of success.

Needle Threader - Increases the likelihood that tough passes can get by the defense. When passing through a tight window between defenders, a boost is given to the player's passing ability.

Pass Fake Maestro - Increases the effectiveness of pass fakes. Pass fakes become quicker and tighter, making them more useful in baiting the defense.

Post Spin Technician - Improves the ability of a post spin or drive to work effectively. Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.

Quick First Step - Provides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches.

Space Creator - Improves a player's ability to create space from a defender. When performing any stepback move or shot, there's a higher chance of successfully creating separation from the opponent.

Stop & Go - Improves a player's ability to start and stop with the ball. Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge.

Tight Handles - Improves a player's ability to break down their defender. Increases a player's ball handling ability in size-up situations, making it easier to break down the on-ball defender.

Unpluckable - Reduces the chances of getting stripped by the defender. When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.

Defense / Rebounding Badges - 20 Total

Box - Improves player's ability to box out opponents. Strengthens a player's ability to effectively box out opponents in anticipation of a rebound.

Brick Wall - Increases effectiveness of screens and drains energy from opponents on physical contact. This badge makes it tougher for the defense to get through or around screens. Players hit by contact from a Brick Wall lose more energy than normal.

Chase Down Artist - Raises the chances of getting a chase-down block. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.

Clamps - Boosts the ability to stay in front of the ball handler on the perimeter. Defenders have access to quicker cut off moves and are more successful when bumping or hip riding the ball handler.

Defensive Leader - Boosts the defensive abilities of teammates when in the game. Lifts the defensive abilities of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players.

Heart Crusher - Decreases opponents' Takeover meters when achieving a highlight play on defense. After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player's Takeover meter.

Interceptor - Increases chances at getting steals in passing lanes. The frequency of successfully tipped or intercepted passes greatly increases.

Intimidator - Intimidates offensive players causing them to miss shots more often. Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense ratings when tightly guarding an opponent.

Lightning Reflexes - Receives an earlier cue on the Read and React system while playing defense. Gives the defender an advantage to read where the ball handler is going in the Read and React system.

Moving Truck - Strengthens a defender's ability to move people around in the post. Players are more effective pushing opponents out of the post while playing defense.

Off-Ball Pest - Improves a player's ability to bump and harass the offense off the ball. Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don't get their ankles broken as often.

Pick Dodger - Improves a player's ability to navigate through screens effectively on defense.

Pick Pocket - Improves a player's ability to steal the ball from a ball handler. Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips.

Pogo Stick - Improves the ability to attempt multiple blocks in succession. Allows players to quickly go back up for another block attempt upon landing.

Post Move Lockdown - Improves the defender's ability to defend post moves. Increases the chances of a defender preventing an offensive post move from succeeding.

Rebound Chaser - Improves a player's ability to chase down rebounds. Improves a player's ability to track down rebounds from farther distances than normal.

Rim Protector - Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Improves player's ability to block shots, unlocks special block animations and gives boost to the Takeover meter for the blocker and blocker's teammates following a block.

Tireless Defender - Reduces the energy lost when exerting effort on defense. Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.

Trapper - Makes life difficult for the offensive players when trapped. When trapping offensive players, defenders are more effective at forcing pick ups and turnovers than normal.

Worm - Allows rebounders to swim or spin around box outs more easily. When boxed out, rebounders have more success swimming around and getting into successful rebound position.

Sours: https://www.lockercodes.io/nba-2k21-badges/
FASTEST SHOOTING BADGE METHOD IN NBA 2K21! MAX OUT SHOOTING BADGES IN 1 DAY!

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Shooting in NBA 2K22 is highly dependent on badges, as you don’t need the high attributes that you needed last year. In this post we break down the best shooting badges in NBA 2K22:

  1. Hot Zone Hunter: Provides the greatest Shot Make and Green Percentage of any Shooting Badges (when in Hot Zones). Necessary if you have Hot Zones, which are easy to get in MyCareer. Check out the attribute requirements to unlock HZH.
  2. Chef/Limitless Spotup: Allows you to shoot deep 3-pointers. If you are an on-ball scorer, you will need Chef. If you are a spot-up shooter, you will need Limitless Spotup. Here are the attribute requirements to unlock Chef and Limitless for your player.
  3. Blinders: Doesn’t allow a defender to contest you from the sides, which is important in that it allows you to make more shots without defenders getting in the way. Opens up a ton of shot possibilities. These are the attribute requirements to unlock Blinders.
  4. Catch and Shoot: The best badge for spot-ups that gives a huge boost for catch-and-shoot shots. Gold or HOF is necessary for spot-up shooters. Here’s how you unlock C&S for your player.
  5. Deadeye: Reduces contests and allows you to make lightly contested shots. Necessary for players who shoot a decent amount, as you’ll need Deadeye to reduce the impact of closeouts. These are the attribute requirements to unlock Deadeye.

Check out our other posts on the best badges in each category:

Sours: https://nba2khq.com/best-shooting-badges


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