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Dnd 5e custom class template

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D&D 5e Custom Class Template – SkullSplitter Dice

2 hours ago Every class has ability score improvement features or “ASIs”. When a player gains a class level with an ASI they get to improve their ability scores or select a feat. Every class should get 5 ASIs at levels 4, 8, 12, 16 and 19. Some classes get even more ASIs instead of other class features to a maximum of 7.

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[5E] 5E Class Template : DnD Reddit

6 hours ago [5E] 5E Class Template. 5th Edition. Hello everyone! I'm currently trying to create a class that I idealized during my campaign that I call: Bombardier. It's a mixture of Gunslinger + Alchemist, who has, apart from the nature Firearm, the capability of creating bombs/grenades, mines and traps imbued with some magic for additional effects, for

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5e Class Design Guide D&D Wiki

1 hours ago The 5e Same Game Test. The Same Game Test is a tool for calculating the balance of a character class in a d20 based RPG, such as D&D. Note that this tool is only relevant in games which attempt to quantify the "challenge" or "encounter level" of everything in the game. It evolved out of homebrew design for 3.X edition.

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//TOP\ Dnd 5e Homebrew Class Template On Holrylasubt

8 hours ago Sam Rider on //TOP\ Dnd 5e Homebrew Class Template. Basic D&D Custom Class Template. by Scott Ludwig. The following is intended to expand the options available to player characters, while remaining true to the

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Dnd 5e Custom Class Template XpCourse

3 hours agoBasic D&D Custom Class Template by Scott Ludwig. The following is intended to expand the options available to player characters, while remaining true to the mechanics and "feel" of Basic Dungeons & Dragons. The template for the appropriate race is referred to, and ratings are chosen for each category-with the total ratings equalling FOUR points.

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Top D&D 5e Homebrew Templates RPG Guide

1 hours ago Top D&D 5e Homebrew Templates. One of my favorite things to do as a person who enjoys tabletop RPG’s is to homebrew. Homebrewing is creating custom content for specific RPG. When I first started years ago my creations were just word documents with no real design to them. However, these days if you to search for D&D fifth edition homebrew you

Estimated Reading Time: 6 mins

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D&D 5E Homebrew Class Template? Dungeons & Dragons

3 hours ago I'll try to help you. 1) Start first by clicking on the big orange ''Create your own'' at the right of the page. This will bring you to a blank ''phb'' page. 2) All you put in the left side of the page (the code zone) will appear formated on the right. 3) At the top of the code zone, you have 4 tabs (editor, phb, tables and print).

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Dungeon Master's Vault

2 hours agoDungeons & Dragons 5th Edition (D&D 5e) character builder/generator and digital character sheet far beyond any other in the multiverse.

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Free And Custom DnD Character Sheets – The Best Sheets

9 hours ago 5e New Player Friendly Basic Character Sheet. This character sheet is available on the DM’s Guild for a price of pay-what-you-want. It’s designed to be friendly to new players, cutting out some of the “bells and whistles” of other character sheets and focusing on a clear and simplified design. View Here.

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PEACH:5e Custom Class/Virus/Template Prototype's Alex

3 hours ago Re: PEACH:5e Custom Class/Virus/Template- Prototype's Alex Mercer- The Blacklight Mut. Honestly, your current build strikes me as distinctly underpowered. You seem to have based the claw damage and Mutation Points on Monk unarmed damage and Ki points. This might be fine except for the magical item rejection.

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D&D 5E Character Sheet Editable, Printable, Fillable PDF

2 hours ago D&D is one of the trending games in all RPG’s. Here we have come with some useful pdf files which are relating to the dungeons and dragons 5th edition RPG game that is called D&D 5e character sheets. D&D itself says dungeons and dragons. In this game, you have the different D&D 5th edition character sheets such as […]

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Creating New Class Options Wizards

2 hours ago design process. Take a look at the class’s existing options and see what they provide, and then use those as examples or building blocks for the features that your class option will provide. It’s perfectly fine for two class options in the same class to share some mechanics, and it’s also appropriate to examine other

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Dnd Class Template Daily Catalog

5 hours agoBasic D&D Custom Class Template by Scott Ludwig. The following is intended to expand the options available to player characters, while remaining true to the mechanics and "feel" of Basic Dungeons & Dragons. The template for the appropriate race is referred to, and ratings are chosen for each category-with the total ratings equalling FOUR points.

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D&D 5e Statblock Generator

5 hours ago (Custom HP: ) Armor Type: None Natural Armor Mage Armor Padded Leather Studded Leather Hide Chain Shirt Scale Mail Breastplate Half Plate Ring Mail Chain Mail Splint Plate Other

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Character Classes For Dungeons & Dragons (D&D) Fifth

3 hours ago Dungeons and Dragons (D&D) Fifth Edition (5e) Classes. A comprehensive list of all official character classes for Fifth Edition.

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Dnd Homebrew Subclass Template (31 New Courses)

7 hours ago 3 hours ago dnd 5e custom class template provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. With a team of extremely dedicated and quality lecturers, dnd 5e custom class template will not only be a place to share knowledge but also to help students get inspired to explore and discover

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5e Homebrew D&D Wiki

1 hours ago For Player Characters. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns.. Races

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Basic D&D Custom Class Template Vaults Of Pandius

2 hours ago Basic D&D Custom Class Template by Scott Ludwig. The following is intended to expand the options available to player characters, while remaining true to the mechanics and "feel" of Basic Dungeons & Dragons. The template for the appropriate race is referred to, and ratings are chosen for each category-with the total ratings equalling FOUR points.

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The Homebrewery NaturalCrit

6 hours ago 101. 1. # The Homebrewery. 2. Welcome traveler from an antique land. Please sit and tell us of what you have seen. The unheard of monsters, who slither and bite. Tell us of the wondrous items and and artifacts you have found, their mysteries yet to be unlocked. Of the vexing vocations and surprising skills you have seen.

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Your Easy & Essential Guide To Custom Backgrounds In 5e

6 hours ago If you’re new to Dungeons & Dragons 5e you might be curious about making your own custom background. While I’d recommend you stick with the pre-made backgrounds in 5e for your first game. If you can’t find one that you like, you might want to create a custom one.

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Dnd Class Template XpCourse

3 hours ago DnD 5e Homebrew — Dark Arts Player's panion Monsters from dnd 5e homebrew class template , image source: Every week brings new jobs, emails, files, and task lists. Just how much of this is totally different from the work you have done? Odds are, maybe not much. Many of our day-to-day tasks are variants on something.

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Homebrewery Subclass Template Dungeon Masters Guild

9 hours ago Homebrewery Subclass Template - Dungeon Masters Guild Dungeon Masters Guild. Average Rating (11 ratings) An easy to use subclass template for Homebrewery for those that dont want to mess around with the code and just want to get right into it.

Rating: 4.4/5(12)

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Dnd Homebrew Subclass Template Daily Catalog

7 hours ago Dnd Homebrew Class Template XpCourse. 2 hours ago View All . Top D&D 5e Homebrew Templates. One of my favorite things to do as a person who enjoys tabletop RPG's is to homebrew. Homebrewing is creating custom content for . Home (current) Dnd Homebrew Class Template › dnd 5e custom class template › dnd 5e subclass template

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Dnd Template Daily Catalog

9 hours ago [DnD] [5E] [Homebrew] Looking for a template to use for . 1 hours ago [DnD] [5E] [Homebrew] Looking for a template to use for creating my own campaign. Just thought I would throw this out there and ask if anyone has a pre-made template that would be conducive to creating a home-brew 5e campaign text. I'd like something that looks official and clean and that would allow me …

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16 D&D Homebrew Race/Template Ideas D D Homebrew, Dnd 5e

1 hours ago Dec 25, 2019 - Explore Eli Black's board "D&D Homebrew Race/Template" on Pinterest. See more ideas about d d homebrew, dnd 5e homebrew, dungeons and dragons homebrew.

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25+ D D 5e Fillable Spell Cards By Class Dungeon Master

2 hours ago Create spell cards based on your class or character, generate a pdf or print them. Report spell cards for d&d 5e. Place card template card templates dnd 5e spell cards game master dnd character sheet color by number printable dungeons and enjoy being a mighty spell caster, but not a fan of having to consult the book all the time?

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D&D Compendium Character Sheets

Just Now More Sheets. Character Sheet for Children. Dyslexia-friendly sheets. Hand-Written Sheets ($2.99) Futuristic Themed character sheet and a D&D 5e-based futuristic setting guide to go with: Project 2050. Google search for "Themed D&D character sheet" and find one you like!

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Free D&D Printable Spell Cards (5e) The DM's Tavern

9 hours ago D&D Spell Cards will save you time, give a visual reference of spells and hels every caster prepare spells. Learn how to get Free Printable Spell Cards for D&D 5e!. I’m sure you’ve seen Gale Force 9’s Spellbook Cards before, right?. Maybe you’ve seen them on Amazon, or on my first post “10 Dungeons & Dragons Gifts Under $40 for Christmas”

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Character Sheets Dungeons & Dragons

9 hours ago The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game. Download the Rules IOS/ANDROID/WEB Dragon+ Magazine

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Dnd 5e Item Card Template

8 hours ago Dnd 5e Custom Class Template - XpCourse › Most Popular Law Newest at Courses. Posted: (2 days ago) 11-jun-2020 - This is a template for custom made 5e Dnd item cards. Pinterest. Verkennen. Inloggen. Registreren. . DnD 5e Fillable Item cards. This is a template for custom made 5e Dnd item cards. Bewaard door Jasper Krab.

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Simple 5E Microsoft Word Template & Beginner's Guide

Just Now You can use the Simple 5E Microsoft Word Template for personal & commercial use as follows: You CAN use the Word template, page background, page number decorator, stat blocks, and other text elements & text styles for unlimited publication of both COMMERCIAL and PERSONAL digital and print documents

Rating: 4.9/5(138)

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Dnd Spell Templates Etsy

7 hours ago Tree Spell Card Printable and Fillable Template- Digital Download for Dnd, Pathfinder, RPG Games or the everyday witch! MoonRealmStudio. 5 out of 5 stars. (129) $2.00. Favorite. Add to.

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DnD Backgrounds 5E (Official) 5e Backgrounds For D&D

6 hours ago Types Of Official DnD 5e Backgrounds. In the below provided dnd 5e backgrounds list “AL-Marked Background” created and introduced by the adventurers league, but it refers to content which wasn’t released in any source listed there.. Whenever they’re legal backgrounds then you may want to check before you use any of them with your Dungeon Master (DM).

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Made A Custom 5th Edition Scroll Themed Character Sheet

9 hours agoCustom player character sheets for D&D 5e. Perfect for Dragon hunters, necromancers, and your slightly morbid adventurers. Includes colour version files 4 PDF pages - Colour/8.5x11 Includes Spell Sheet and Extra Sheet (for inventory/backstory/etc) 4 PDF pages - Grey/8.5x11 Includes Spell Sheet and Extra Sheet (for inventory/backstory/etc) **The typo on the first page AND the …

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Character Sheets & Other Resources – 5th Edition SRD

5 hours ago Official Fifth Edition (5e) Character Sheets; TOS FIVE demo is a 100% FREE Excel-based Character manager for 5th edition D&D. Pregenerated Characters and other Rules Resources. D&D 5e Player’s Basic Rules (Currently version 3.4, free download) D&D 5e Player’s Basic Rules (Currently printer-friendly version 3.4, free download)

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Frequently Asked Questions

What classes should be in dd?

D&D Best Classes, Ranked Best to Worst

  • D&D, Playing the Best Class
  • Cleric (Rank: S)
  • Wizard (Rank: S)
  • Paladin (Rank: S)
  • Druid (Rank: A)
  • Sorcerer (Rank: A)
  • Bard (Rank: A)
  • Artificer (Rank: B)
  • Warlock (Rank: B)
  • Rogue (Rank: B)

More items...

Whats an encounter in dd 5e?

An encounter is when players experience or are faced with something difficult or hostile. Most of the time in D&D 5e, this "something difficult or hostile" is a monster or dangerous situation.

What are the dungeons and dragons classes?

Classes by editions. In the original Dungeons & Dragons boxed set, there were only three main classes: the Cleric, the Fighting man, and the Magic-User. The first supplement, Greyhawk, added the Thief as a fourth main class, as well as the Paladin as a Fighting Man subclass.

What do dice do you use for dungeons and dragons?

Six-sided dice are widely used in every edition of Dungeons & Dragons. Players use multiple six-sided dice to generate a character's ability scores, traditionally three six sided dice added together, although in later editions of the game it became commonplace to roll four six-died dice and discard the lowest roll.

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A Guide to DnD 5e Classes

Quick Look at DnD Classes

The following classes are available to play in DnD 5e:

ClassTypeShort DescriptionClass GuideSpells
ArtificerRanged Damage, Utility, Support CasterA tinkering support caster that can craft items for your party.Artificer 5e GuideArtificer Spells
BarbarianTank, Melee DamageA primal warrior that relies on their rage to fuel their combat prowess.Barbarian 5e GuideN/A
BardSupport Caster, UtilityA silver-tongued minstrel that taps in the magic of music to cast spells.Bard 5e GuideBard Spells
ClericHealer, Support CasterA devoted follower of a deity that harnesses the power of their faith for magic.Cleric 5e GuideCleric Spells
DruidTank, Support Caster, Healer, UtilityA nature-based magic user that can shapeshift into animal forms.Druid 5e GuideDruid Spells
FighterTank, Melee Damage, Ranged DamageBorn and bred in battle, the Fighter is a master of combat.Fighter 5e GuideN/A
MonkEvasive, Melee DamageA skilled martial artist, the Monk can manipulate their Ki to perform extraordinary feats.Monk 5e GuideN/A
PaladinTank, Healer, Support Caster, Melee DamageA warrior whose devotion to their Oath provides magical powers.Paladin 5e GuidePaladin Spells
RangerRanged Damage, SurvivalA master of survival who uses knowledge of the outdoors to track foes and provide advantages in combat.Ranger 5e GuideRanger Spells
RogueStealth, Evasive, Ranged Damage, Melee DamageA stealthy lurker of the shadows, specializing in backstabbing and trickery.Rogue 5e GuideN/A
SorcererSpell Damage, Battlefield ControlA magic-user that can use their meta magic abilities to shape spells in unique ways.Sorcerer 5e GuideSorcerer Spells
WarlockSpell Damage, Battlefield ControlA wielder of Eldritch powers that focuses on mental manipulation and blasts of arcane power.Warlock 5e GuideWarlock Spells
WizardSpell Damage, Utility, Support CasterWizards take a scholarly approach to magic and are able to play with the fabric of reality.Wizard 5e GuideWizard Spells

Choosing the right class for yourself AND your character will dictate the effectiveness of your character’s career. Making sure you choose right the first time is imperative, as once you start playing a character, it’s quite a pain to go back and re-roll a new one. Not only will the time you invested into creating your first character be wasted, but your campaign will have to accommodate the new character. This creates work for your DM and interrupts the story as your new character is introduced.

This article goes into depth on each DnD 5e class and will give you the proper tools to make the right decision for your character.

What is a Class in DnD 5e?

Fun Fact: Dungeons & Dragons was the first formalized game to use the character class mechanic.

This article provides a general overview of the 5e character classes. A character’s class is the most important thing to consider when creating a character in D&D 5e. Your character’s class determines their skills and abilities, ultimately dictating how they are played. Skills are determined by particular Class Features, while abilities are measured by Ability Scores. While not quite as pivotal, your character’s background, race,spells, and feats (if available) will also define the way the character is played.

If you are looking to take a deep dive into a particular class build, check out our Class Guides which are linked in the table above as well as in the class descriptions below.

How Ability Scores Shape Your Character

There are six Ability Scores used in DnD 5e:

  • Strength (STR)
  • Constitution (CON)
  • Dexterity (DEX)
  • Intelligence (INT)
  • Wisdom (WIS)
  • Charisma (CHA)

Classes like Barbarians and Fighters are Strength and Constitution focused, meaning that they specialize in hitting things and getting hit by things.

On the other hand, Wizards, Artificers, and Druids are magic users that cast spells with Intelligence and Wisdom. This means they will be very resourceful when stuck in a tricky situation, but won’t be as useful if caught in a tavern brawl.

Dexterity-based characters like Rogues and Rangers are effective at sneaking and doing ranged damage. These characters like to use bows or other dexterity-based weapons to seek advantages and catch their enemies by surprise.

Finally, Charisma-based characters are Bards, Warlocks, and Sorcerers. These classes cast spells with their Charisma and are usually the ones in your party to talk their way out of (or into) situations.

Each Class comes with its own strengths and weaknesses. For example, your super strong Barbarian may be great at cracking skulls but isn’t going to be the one to win over a diplomat in a civil discussion. Before choosing your character’s class, you want to make sure you consider all of your options and the strengths, weaknesses, and playstyles that come along with each of the classes.

Your Options



The Artificer is the first full-fledged class to be added to D&D 5e outside of the Player’s Handbook. Artificers were first introduced in the sourcebook Eberron: Rising from the Last War and were reprinted in Tasha’s Cauldron of Everything. The Artificer is an extremely unique class because it is the only class to have a large focus on items.

The Artificer’s class features revolve around Magical Tinkering and Infuse Items, both of which are able to give mundane items extra abilities or effects. Even their subclasses are primarily focused on items, whether it is crafting potions, animating a suit of armor to fight for you, turning your wand into a firearm, or crafting yourself a friend to defend you in combat.


The Artificer is a support/utility class through and through. Being able to craft items and have a wide variety of utility spells allows Artificers to have a way to gain a leg up in combat and adventuring situations. The biggest advantage they can offer their party is through the Artificer Infusions. These Infusions can create powerful magical items that, in a system like 5e, provide a huge advantage to your party by boosting their power beyond their current level.


The Artificer’s uniqueness tends to get in the way of its actual effectiveness. One of the main issues with the Artificer is how few spell slots they are given. For a class that has INT as its primary stat, they don’t get a whole lot of use out of it until 7th level when they get Flash of Genius.

Some Artificer builds can end up being underwhelming in combat. For the subclasses that are primarily spellcasting, they have very few actual damage, buff, or control spells due to the fact that their spells are mainly meant for utility. For the subclasses that will be wading into combat, they will quickly find their d8 hit dice can let them down. The Artificer’s main strength comes outside of combat, where they are able to tinker with items and provide lasting buffs to their party members.

Check out our Artificer Guide



If you take a look at the Barbarian’s class features, it’s pretty obvious how they are meant to be played. Due to the Barbarian’s propensity for combat, you are usually going to put all of your Ability points into STR and CON, while dumping the other stats. This will give you the fantasy equivalent of the Hulk (complete with the uncontrollable rage!), which may leave you with a bit of a meathead but at least it will be your meathead.


Barbarians are the kings and queens of melee damage in DnD 5e. They have the ability to go into a Rage to get a bonus to any check made using STR and a nice boost to damage. Barbarians also gain the ability to attack recklessly, which makes it easier to hit opponents, with the caveat that they get to hit you more easily.

Barbarians have the unique ability to absorb tons of damage. They have the highest hit dice in the game and when combined with a maxed out CON skill, will give them a ridiculous amount of hit points. As a bonus, when they Rage Barbarians take half damage on all physical attacks. Talk about tanky.


The Barbarian’s weaknesses are what you might expect from the beefiest character class in 5e. Barbarians aren’t going to offer a whole lot in the way of utility, they’re more of a “go here and hit that” type of character.

In a situation in which they can’t punch, kick or bite their way out, Barbarians won’t be a lot of help to the party.

Check out our Barbarian Guide



Most people who have seen a Bard played correctly will agree that Bards are one of the most powerful 5e classes, but they are also one of the most difficult to play. The Bard’s spell list demands that you think outside the box, and their high CHA modifier pushes you to interact with people constantly. The Bard class wants you to be gregarious, and it was designed this way on purpose. If you want to be silly, clever, and powerful, the Bard might be the class for you.


The 5e Bard is a bit of a jack of all trades. Depending on how you want to play your Bard, you can flaunt the combat prowess of a Fighter, the dexterous skill set of a Rogue, or the magical power of a Wizard. 

Bards also get a feature called Bardic Inspiration which allows them to give any party member an extra die to roll on an attack or skill check. This ability by itself is amazing on its own, but when accompanied by the Bards’ powerful spellcasting, comfortably provides them the title of the best support class in 5e.


This is an interesting discussion as it is quite a common opinion that Bard’s are a very powerful 5e class. A weakness for Bards, that would be a strength for some people, is the amount of roleplaying that is necessary for the character.

When DMs are asked about players that don’t like to roleplay or take the lead in NPC conversations, most will reply with, “that’s okay, no one needs to play an extroverted character”. While this is true for most classes, a Bard’s strengths are really only maximized when that player is interacting with other party members and NPCs.

If you do not feel comfortable being the face of your party, choosing a Bard may be a tough go.

Check out our Bard Guide



When most people think about the Cleric class, they think of the quiet party member who heals those in need and throws some ranged spells around when no one’s hurt. While 5e’s Cleric can be like that, they can also be heavy armor wearing, mace wielding, summoning-lighting-bolts-with-one-hand-while-mass-party-healing-with-the-other…ers. Like Druids and Bards, Clerics are spellcasters that have a ton of versatility and a long list of roles they can fill.


The Cleric’s spell list has a definitive focus on healing and buffing your party members. Keeping everyone in the fight by healing or making them harder to kill is extremely valuable to any party.

After spellcasting, Domains are the Cleric’s biggest class feature. A Cleric’s Domain is a defining aspect of your character as they represent what your Cleric worships. Each Domain gives you bonus Domain Spells, unique abilities, and a bonus to damage with either spells or weapons.


Having a solid healer/buffer in your party is indispensable, although some might call it the “boring” job. While 5e Cleric builds can be varied and don’t have to necessarily focus on healing, your party may rely on you for support when situations get rough. Announcing you are playing a Cleric is kind of like announcing you will be the designated driver, your friends are likely to get themselves into a bit more trouble knowing they have someone to bail them out.

Apart from that, the biggest issue Clerics are likely to run into is that their spell list contains a lot of concentration spells. Concentration forces spellcasters to remain focused on a spell for the duration of its effect and will cause them to drop the spell if they take enough damage or cast another spell that requires concentration. If you’re not careful, you can end up wasting a spell slot or dropping a spell at an inopportune moment because of poor concentration management.

Check out our Cleric Guide



What do you get when you cross a Cleric with a hippie?

Druids are a really cool support class with tons of versatility. Want to sneak like a Rogue? Turn into a Giant Spider. Want to tank and deal damage like a Barbarian? Turn into a Brown Bear. Want to heal and buff the party? You’ve got spells for that.

Druids can wear many hats in an adventuring party but have limited resources to do them all. Ensuring you’re keeping an eye on your spell slots and Wild Shapes will be key to playing a successful Druid.


A Druid’s main class feature is shapeshifting (called “Wild Shape”) into beasts that they have seen before. This ability gives the Druid a ton of utility, both in and out of combat, as they are able to transform into an animal like a bear for tanking damage or a spider for climbing to hard-to-reach places.

Beyond their Wild Shape feature, Druids are a great spellcasting class as they have access to spells all the way up to 9th level. This, combined with their Wild Shape abilities, allows them to be versatile with healing, tanking in combat, and utility outside of combat.


To help balance the pure awesomeness that is Wild Shape, most of the beasts you can transform into have a low Armor Class, meaning they are easy to hit and kill in combat.

Their spell list is also a bit weaker than Sorcerers/Wizards as they don’t have access to the big damage spells like Fireball. This lack of damage spells extends to their cantrips, so early levels can feel like a bit of a slog if you find yourself running out of Wild Shapes.

Check out our Druid Guide



Fighters are meant to be among the best damage dealers and soakers in DnD. This means that you will be at your most useful whenever Initiative gets rolled. Outside of combat, Fighters can definitely still be effective additions to the party but they will feel out of their element in tricky situations where punching isn’t going to help.


Funnily enough, Fighters are good at fighting. They get access to all weapons and armor, and by 2nd-level they are given skills to heal themselves. These class features plus their extra attacks at the 5th, 11th, and 20th-level ensure that the Fighter class is the epitome of a melee damage dealer.

Some people may be put off by this and say that they don’t want to play a character that is a one-dimensional “hack and slasher”, but that’s not that the case with Fighters. Because of the Fighter’s varied subclasses, you can definitely go for the straight-up damage-dealing Champion, but you could also play as an Eldritch Knight who uses magic to supplement his melee capabilities or a Battle Master that allows you to influence the battlefield in a strategic manner. No matter what type of Fighter you build, you can be sure that they can put down more pain than just about any class in a combat situation.


While Fighters are amazing at combat, some complain that they lack versatility outside of combat. Because of their need to output and soak damage in combat, they usually have to put all of their eggs into the STR/DEX and CON basket. This means having low CHA for social interactions and low WIS/INT for problem solving and spellcasting.

Check out our Fighter Guide



Monks are a very unique and fun class to play. Some say they are underpowered, but it’s hard to deny that playing a ninja is awesome.

Monks are great support characters as they have the ability to move through combat with relative ease, going where the fighting is thickest or getting out of difficult situations. They also have some really cool out-of-combat features that make them great candidates to be the stealthy infiltrator of the party.

Overall, a Monk isn’t going to be the class you choose if you are planning on being the strongest character in the party. They do, however, offer a very unique playstyle and can be an indispensable asset to the party if played correctly.


Monks are a DEX-based class, which makes it easy to ensure your Monk is good at what they are supposed to be good at. By focusing primarily on DEX, you can ensure your character:

  1. Is hard to hit
  2. Does a fair amount of damage
  3. Can sneak around like a ninja

Despite being a martial class, they also tend to have fun, varied gameplay because of their Ki features. One Ki feature, Stunning Strike, is particularly potent as it allows you to apply the Stunned condition to opponents, making Monk’s one of the more dangerous classes in one-on-one combat.


Monks are a marital class that doesn’t have a lot of hit points or a particularly high AC. This makes them susceptible to getting knocked out when in close quarters combat (which is where they will likely be). They also deal an underwhelming amount of damage compared to other melee characters like Fighters, Barbarians, and Paladins.

Monks have class features that really come in handy at a distance as it allows them to catch projectiles and avoid anything requiring a DEX save quite easily. But in order to be effective in combat, most Monks need to get up close.

There are Monk archetypes that allow the class to become more deadly at range, but they still won’t be as effective as a Ranger or Rogue with projectiles.

Check out our Monk Guide



The Paladin is a class known for its heavy armor, damage output, and roleplaying demands.

Righteous warriors on the path of the Paladin must dedicate themselves completely to an Oath devoted to certain ideals. Some examples are:

  • The Oath of Devotion is for the classic Paladin feel. They are typically lawful and the follower of some deity.
  • The Oath of the Ancients is cool if you want to ease up on the lawful good roleplaying. Protectors of sacred groves as well as innocents, Paladins of the Oath of the Ancients devote themselves to protecting the Light from the darkness of the world, which is a pretty vague mission and gives some room for flexibility.
  • The Oath of Vengeance is for people who want to go for a more Marvel’s Punisher vibe. This Oath is dedicated to the single-minded pursuit of the guilty at the cost of all else. Extremely mobile and terrifyingly efficient, Paladins of this Oath will never stop pursuing their prey.


Paladins are another great option for a tanky damage dealer. They are a semi-spellcaster, meaning they only learn up to 5th level spells and have a limited pool of spell slots to draw from.

Paladins are proficient in all weapons and armor, so they have their pick of the litter when it comes to how they want to outfit themselves for combat. This, on top of their extra damage from Divine Smites, makes them one of the highest damage dealers available.

Paladins have a unique ability to be a sort of battlefield medic. They can be in the thick of the fray without getting killed and have a pool of healing to draw from thanks to their Lay on Hands class feature. The Paladin’s spells also have a focus on healing and. When combined with their ability to buff party members through their Aura of Protection, allows for some powerful party support.


Paladins are known as one of the stronger DnD classes due to their damage output and versatility. Similar to Bards, Paladins are at their best when you are able to take advantage of what roleplaying and CHA can do for you. A Paladin’s Oath is what gives the class their holy butt-kicking powers and sticking to this oath is important to maintaining these powers.

The largest gaps in the Paladin’s arsenal are attacking at a distance and dealing area of effect damage. Their spells and class features mainly focus on dealing single target, melee damage. While they are great at what they do, Paladins can feel a bit out of their depth when having to deal with a ranged or highly mobile enemy.

Check out our Paladin Guide



The common motif around the Ranger in DnD 5e is that of a skilled hunter, tracker, and woodsman, most at home on the fringes of civilization and the first line of defense against threats in the wilds.

Most Rangers are played as loners in social settings and will be more than happy to scout out ahead for the party. While their semi-caster status gives them some versatility, their class features get nerfed quite hard when traveling in environments that are not preferred or fighting enemies that are not their favored type.


Rangers are the best of the martial classes against multiple enemies and hordes. Many of the Ranger’s combat abilities are designed for attacking multiple foes in a turn. To bolster that role, Rangers also have area of effect spells that can damage multiple foes.

Rangers have two other very unique abilities granted at 1st Level: Preferred Terrain and Favored Enemy. The Favored Enemy ability grants the Ranger advantages on attacking and tracking their favored enemy. Preferred Terrain helps the Ranger and their party survive, travel, and navigate certain environments.


Many of the Ranger’s abilities, including the Favored Enemies and Favored Terrains class features, are highly situational and don’t always mesh well with the campaign’s setting, especially if you are traversing an environment where opportunities to scout are at a minimum.

When Rangers are not in their Favored Terrains or dealing with their Favored Enemies, their combat effectiveness and exploration abilities are heavily nerfed, so those abilities are situational at best.

Check out our Ranger Guide



Rogues are definitely for the players that like to lie, cheat, steal, and backstab their way to victory. Because of the way their class features are activated, Rogues need to constantly be thinking about how to get an advantage over their enemies. The tendency of Rogues to be the scout of the party, combined with the unique nature of their combat abilities, means that Rogues are certainly among the more technical melee classes to play.


Rogues are the stealthy thieves and assassins of the DnD world. Commonly referred to as “skill monkeys”, they are proficient in more skills than any other class except for Bards, which allows them to take the lead on a lot situations your party will run across. Things like scouting ahead, picking locks, and silently taking out enemy patrols are common tasks on a Rogue’s laundry list.

Rogues in 5e get an ability called Sneak Attack which allows them to get extra damage on unaware or flanked enemies. This ability goes hand in hand with the Rogue’s tendency to be the party’s scout and also dictates their more “hit and run” style in combat. This ability provides an insane amount of single target damage and is the Rogue’s main way to keep up with the damage output of the other melee classes.

Rogues also get plenty of extra action economy from their Cunning Action class feature which allows them to disengage, dash, or hide as a bonus action.


Rogues are not front-line warriors; they have neither the hit points nor the AC for prolonged exchanges. If your party gets caught out in the open and without the element of surprise Rogues can go down pretty easily.

Due to their high number of proficient skills, Rogues are usually scouting out ahead for dangerous situations. One bad roll could mean your Rogue gets discovered by a group of baddies or fails to notice a trap that drops you into a spike pit.

Check out our Rogue Guide



Sorcerers are different from Wizards in that their magic comes from innate magical talent passed down through their bloodline rather than studying the arcane arts.

Sorcerers have a relatively short spell list, fewer spells they can learn when leveling up, and fewer spell slots when compared to Wizards. This is made up for by their versatility in spellcasting using the Metamagic ability. This ability allows Sorcerers to do things like duplicate spells, weave spells around friendlies, or recover used spell slots.

If you can look at the Sorcerer spell list, find ten spells that you are happy casting all day, every day, and aren’t going to constantly regret not having a dozen other spells available, then the Sorcerer will be a great choice.


Sorcerers are full casters and are constantly compared to Wizards because both classes are entirely focused on spellcasting. The way they differ from the Wizard is a somewhat restricted spell list, the Fonts of Magic/Metamagic class features, and differently formulated subclasses.

The Sorcerer’s main class feature revolves around unique resources called Sorcery Points. Sorcery Points allow them to manipulate their spellcasting in unique ways, making their already practical spellcasting even more effective.

Much like Wizards, Sorcerers have access to all of the best damage dealing spells. This, combined with the Sorcerer’s Metamagic, allows them to go “nova” and deal out massive amounts of damage in a single burst. 


As mentioned above, Sorcerers have a restricted spell list compared to Wizards. Much like Druids, they learn spells as they level up and cannot learn any more until the next level up. This means that Sorcerers won’t have the utility that some other casters do, but the decrease in variety is certainly made up for in the buff to sheer damage and utility Sorcerer Points can provide.

As with other full casters, Sorcerers are susceptible to melee damage as they have low AC and hit points. They also have to manage their resources more effectively than melee classes. If your party is having a particularly bad day with no time for a Long Rest, Sorcerers can run out of spell slots and Sorcery Points quite easily, meaning they will have to rely on weaker, non-limited spells called cantrips.

Check out our Sorcerer Guide



Warlocks get their powers by dedicating themselves to an Eldritch Being. These Beings tend to be on the dark side, so your character might have a tough time getting along with a party’s lawful good Paladin or religious Cleric. This devotion to an Eldritch Being comes with a fair share of issues, so you may find yourself in tough situations where your party is wanting to do one thing but your Eldritch Patron wants another.

Warlocks are not area of effect blasters like the evoker Wizard or a Sorcerer. Instead, they have a few major defining aspects – Eldritch Blasts, Curses, and Mind Control.


The Warlock is another full caster class but, like Sorcerers, they have a few quirks that make them vastly different from the original full caster, Wizards.

First of all, Warlocks are CHA-based casters. Secondly, they have a very reduced number of spell slots and can only ever cast spells at their highest level. This means that all of your spells are going to pack one hell of a punch with the caveat that you will run out of spells slots quite easily.

One good thing to note about this is that Warlocks regain all of their spells slots with a short rest, so with as little as one hour of downtime Warlocks can be back at full offensive strength.

Warlocks also have a number of passive abilities called Invocations. A staple Invocation called Agonizing Blast allows Warlocks to add the CHA modifier to their best damage Cantrip, Eldritch Blast. This allows Warlocks to always put out a fair amount of damage, even if they run out of their meager spell slots.


A Warlock’s spell slots are its biggest weakness. Up until 10th-level they only have two spell slots per short rest, and only ever get up to four spell slots at the 20th-level. This means that Warlocks can wind up without any spells very quickly if your party runs into trouble.

This, combined with the fact that Warlocks don’t get a ton of other combat-focused abilities (outside of the Hexblade subclass), means that a Warlock’s resources can get used up pretty quick and they become very reliant on cantrips.

Check out our Warlock Guide



Wizards are spellcasters that have studied the fundamental forces of magic itself in order to weave it to their will.

Wizards are a class that relies on their INT to cast spells, outsmart opponents, and get themselves out of tricky situations. This reliance on INT will likely become apparent to players as they realize that they have to use their brain to manage a massive spell list and be the party member everyone relies on to always have a plan (thank Gandalf for setting that unrealistic expectation).


The Wizard class is the epitome of a full caster. They have an unparalleled spell list that they can prepare spells from every day to ensure they are always ready for whatever situations may arise.

The Wizard’s strengths really lie in their versatility. Falling from a building? Got a spell for that. Need to kill a clumped together group of bad guys? Got a spell for that. Need to infiltrate a tightly patrolled encampment? Got a spell for that.


A Wizard’s weaknesses are about what you would expect. They have very low AC and hit points and are pretty useless when it comes to a fistfight.

Check out our Wizard Guide

FAQs About 5e Classes

Q: Which Classes Can You Play in D&D 5e?

A: The following classes are available for play in D&D 5e: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard. The new Eberron: Rising from the Last War setting is the first sourcebook to introduce a new class, the Artificer, which was later reprinted in Tasha’s Cauldron of Everything.

Q: What is the best class in D&D 5e?

A: The great thing about D&D 5e is that all classes are viable and you can play whatever class you think will be the most fun. Some hard and fast rules would be: Bards are the best supportive spellcaster, Paladins are the best against a single enemy, and Wizards are the strongest at higher levels.

Q: Which D&D 5e Sourcebook has classes?

A: The Player’s Handbook (PHB) contains all playable classes except the Artificer. It provides the class features and some subclass options for those classes. Different sourcebooks such as Xanathar’s Guide to Everything and Sword Coast Adventurer’s Guide contain different subclass options if you would like to expand what’s available to you.

Closing Remarks

Wizards of the Coast has done an amazing job of making every 5e class unique and viable. While some characters are objectively stronger than others, this is a roleplaying game. Choosing the class that most reflects the character you want to play is more important than squeezing every last bit of damage out of a build. You will find that knowing your character’s abilities, paying attention to the DM, and being creative can make any class the strongest character in the party.

Hope you liked the article! If you have any questions or feel we’ve missed anything go ahead and post a comment below. If you like our content subscribe to Arcane Eye!

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

The FINAL D\u0026D CLASS Tier List

All Spells

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Dnd class custom

DnD Best Homebrew Classes (Top 10)

10. Legionnaire Fighter


A legionnaire in action. [Art by Liclillac]

It’s quite surprising that given the role of fighters within a party that there aren’t more tankish subclasses. The Legionnaire is just that subclass, specializing in the use of a shield and protecting their teammates.

Legionnaire Strengths:

  • As the name might suggest, Legionnaires are particularly good at taking hits and staying alive.
  • Legionnaires are also good at keeping allies alive by turning their second wind into a group effect.

Legionnaire Details:

9. Gladiator


Another day at the Colosseum. [Art by Mazertyoung]

Gladiators may sound like another fighter variant, but really this particular homebrew class emphasizes the more bard-like aspects of the historic gladiators. It presents an interesting strength and charisma oriented character type that isn't generally represented in D&D. What would place the class higher on this list would be a bit of constitution based AC bonus in place of the heavy armor proficiency, since historically Gladiators went bare chested to show how bloody they were.

Gladiator Strengths:

  • Very specialized fighting styles. They focus on less used fighting styles that use nets and whips.
  • Gladiators present a rare sports star archetype that isn't often seen amongst fighters.

Gladiator Details:

8. Pugilist


An Orc Pugilist. [Art by Broutefoin]

When wanting to play a character who punches people’s lights out on the regular, people generally pick monks. However, this can lead down a very odd path flavor wise, as eastern monks in a world with dwarves and elves can feel a bit strange. As such, the Pugilist fits in a similar slot with less of an impact upon flavor.

Pugilist Strengths:

Pugilists are best with throwing out a fair deal of attacks in a round, making them a reliable source of damage.

In a pinch, Pugilists may also serve as a tank with their Iron Chin ability.

Pugilists also serve as grapplers, to help teammates deal damage to an opponent.

Pugilist Details:

7. Con Artist

Con Artist

No you're the con artist [Art by Alon Chou]

Where most classes are combat oriented, the Con Artist is heavily social. Much like a rogue, they get expertise, but the difference is that Con Artists focus upon persuading, tricking, and generally spying in place of dealing a fair deal of damage.
Con Artist Strengths:

In low magic settings, con artists make good substitutes for enchanters, sorcerers, and so on.

In a game with wargaming origins, Con Artists add an interesting social aspect to the game in focusing purely upon being a party face.

Con Artist Details:

6. Pirate


The cunning archetype only goes so far. [Art by Sharandula]

More aquatic campaigns inevitably have need of pirates, which often sit somewhere between fighter and rogue in nature. Much like the ranger they have often circumstantial benefits. However, one cannot deny the flavor of a pirate having sea legs.

Pirate Strengths:

  • Pirates are best at dueling single opponents.
  • Pirates also excel at keeping up with said enemies via heightened speed on ships and using bonus actions to negate enemies’ disengage actions

Pirate Details:

5. Witch


Black cats are optional. [Art by Jordan Jardine]

Much like the shaman, but more in the vein of a warlock, witches embrace the older ghostly perceptions of spellcasters. Unlike warlocks, however, they use spell slots much like wizards and depend more heavily upon their class abilities.

Witch Strengths:

  • Like Warlocks, Witches commonly use easily repeatable class abilities rather than spell slots.
  • Witches make heavy use of their familiars, and get added buffs to said familiars. Making a good thing even better.

Witch Details:

4. Shaman


Who needs rogues when you have crows? [Art by Castanon]

Druids can occasionally come off as too martially oriented, clerics can come off as too civilized, and wizards can come off as out of touch nerds. For those that want something in between, shamans are a good way to keep some of that tribal flavor of the druid, the spiritual nature of the cleric, and the intelligent feel of the wizard. Shamans work heavily with nature spirits to work magic of a divine nature.

Shaman Strengths:

  • Much like clerics, Shamans know all of their spells for each given level, they merely need to select which ones they will use for the day.
  • Much like sorcerers, they don’t need to decide how many of each spell the use, they only need to choose from their list of spells for the day.

Shaman Details:

3. Necromancer


Raising a family has never been so easy. [Art by Travis Bagwell]

While necromancers may be in the base book, many potential undead lords may find the base wizard subclass lacking. As such, the homebrew necromancer attempts a far more flavorful version of the necromancer.

Necromancer Strengths:

  • Necromancers serve as an alternative to the wizard class, as such they serve much the same purpose once they get going.
  • Creed of the departed in particular make fairly good use of their undead minions to trigger traps, protect squishy casters, and so on.
  • Overall the class works to make for a less vulnerable caster.

Necromancer Details:

2. Oracle


Look into the Crystal Ball [Art by Thomas Weivegg.]

Where priests may seem like general wisemen and diviners may seem like voyeurs, oracles have a clearly defined purpose. They attempt to see the future, and have a hand in the divine in doing so.

Oracle Strengths:

  • Oracles are particularly good at debuffing enemies while buffing allies.
  • Oracles are able to hold multiple concentration spells at once, making buffing and debuffing far more easy.
  • Oracles pack a fair few utility spells in addition to mere buffs/debuffs.

Oracle Details:

1. Scholar


Scholar in His Study [Art by Rembrandt]

For those who don’t wish to be a wizard, cleric, or any sort of caster, yet still want to play an intelligent character. Scholars serve as a nonmagical form of support which can help both in and out of combat. Their main strengths involve their knowledge skills.

Scholar Strengths:

  • Scholars are incredibly versatile, serving as anything from faces to tacticians to healers.
  • As a support class, the majority of their maneuvers assist or help other characters.
  • Scholars help reign in low magic campaigns and prevent them from becoming too centered on the arcane.

Scholar Details:

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So you want to create a Custom Class? HERE IS HOW!

7 Interesting Homebrew D&D Classes Worth Trying in Your Next Campaign

When you play D&D, you’re usually turning to the official D&D books to create your character. You might feel limited by these characters (though there are tons of official options).

If you’re looking to liven up your Dungeons & Dragons games with some craziness, you should check out the homebrew scene.

Once you dig into the world of homebrew classes, you might never play Dungeons & Dragons with just the basic content from the official books again. Here are some interesting homebrew D&D classes you should try in your next campaign!

Related: Useful D&D sites and tools to bookmark

1. Necromancer

If you’re looking for a fun caster to play with some incredibly dark themes, then Necromancer might be the class for you. It plays a bit like a sorcerer, but it has more focus on enchantment spells.

The ability to hit an enemy and steal their health is both flavorful and incredibly powerful in a wide variety of combat situations. As they level up and gain the ability to animate the dead, things really get going—and the roleplay possibilities open up.

Related: Useful D&D 5e spells that are often overlooked

2. Demon Hunter

For role-playing purposes, a Demon Hunter is a really fun class. You can come up with an interesting backstory for why your character is devoted to a life of hunting demons.

If you’re playing in a campaign that has a reason for demons to be a critical part of the game, you’ll have a ton of fun with Demon Hunter. It has some of the same spells as a Warlock, but with more than enough that makes it stand out on its own.

Related: What D&D class should I play?

3. Nomad

A Nomad doesn’t necessarily sound like the coolest thing to play in D&D, but the class actually looks quite solid. Their whole theme is about fighting dirty so you get a free disengage whenever you land an attack on an enemy.

This is extremely powerful for defensive purposes. Once you factor in the spellcasting abilities they get at later levels, the Nomad ends up being pretty cool.

Related: The best D&D YouTube channels for beginners

4. Gladiator

When you think of a badass who gets stuff done in combat, you probably think of a Gladiator. In terms of getting into fights, it’s not the most innovative class, playing like a hybrid of a barbarian or fighter, but the backstories you can create with them.

How did they end up being forced into a life of fighting? Do they enjoy it? Are they insanely smart despite being brutish and physically powerful? There’s so much fun you can have as a Gladiator in D&D!

5. Apocalypto

This is one of the most well-realized homebrew classes in D&D (outside of Matt Mercer’s classes that have become semi-official). The Apocalypto is literally a harbinger of the end of the world. The backstory ideas practically write themselves.

You get to start off with a badass steed right from level one. Who wouldn’t want that? You also get to choose a Path of Apocalypse, which means you pick from War, Pestilence, Famine, and Death. Everything about this class is badass.

Related: The most overpowered D&D 5e spells, ranked

6. Blood Mage

In many RPGs, Blood Mages are the dark magic users who tap into the power of blood to create incredibly powerful effects. In D&D, that stereotype holds true, as they tap into their own vitality and manipulate it to their advantage.

They literally hurt themselves to kill their enemies. How cool is that? They get to tap into Warlock and Wizard spells, but with enough bloody modifications to make them their own. At one point, they can literally wear a suit of armor made of their own blood!

7. Witch

As you can probably guess, a Witch is a spell caster first and foremost. However, they also get a familiar to fight with at level one, which is quite powerful. They also get these crazy powerful ghostly bonds, which open up lots of fun builds.

And when you work on a witch’s backstory, you can have a lot of work with the fact that people tend to not be fond of them. There’s a lot of room to play around with your Witch, and that’s what D&D is really all about!

Read next: Cheap alternatives to D&D minis for your next session

More D&D Tips for Players

Playing D&D soon? Check out our free cheat sheet with 12 essential tips for D&D beginners, complete with common mistakes and etiquette pointers to ensure you (and everyone else at the table) have the best D&D experience every time:


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DnD 5e – The Custom Lineage Handbook

Last Updated: June 13, 2021

TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accommodate rules changes and new content introduced by Tasha’s Cauldron of Everything. Please be patient while these changes are made. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. While much of the site has been updated, this page and others still need some work. To see what I still need to complete to catch up with Tasha’s, see my To-Do List. To watch for ongoing updates, please follow me on Twitter.


Introduced in Tasha’s Cauldron of Everything, the “Custom Lineage” is a sort of non-option for choosing your race. If your idea for your character’s racial heritage doesn’t neatly fall into one of the published races, it’s a great option for expressing your character. For example, if your character is part orc, part elf, and part human, none of the published racial traits quite make sense. Enter the Custom Lineage. You can also use the Custom Lineage rule while still calling yourself an elf or a dwarf or whatever else, so even if you want your character to be a normal non-hybrid race, the Custom Lineage can still help your mechanics line up with your mental image of your character.

Mechanically, the Custom Lineage strongly resembles the Variant Human. Custom Lineage trades +1 to two abilities for +2 to one ability, and you gain the option to take Darkvision instead of a skill proficiency. They’re roughly equivalent, but the ability to split your increases makes the variant human more viable in classes where you need more than one good ability score. Of course, once you hit level 4 your first Ability Score Increase can level any differences between the two except for Darkvision, but by then you can also cast Darkvision as a 2nd-level spell.

The Custom Lineage has one very unique advantage: by taking the right feat, you can start with 18 in one ability score. This was previously doable with the Changeling, but errata removed that capability so the Custom Lineage stands alone.

Please note that the Custom Lineage is considered an “optional rule”. Talk to your DM before you decide to use it.

Table of Contents


RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

  • Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
  • Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essential to the function of your character. Useful very frequently.

I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.

RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

What is a Lineage?

A lineage replaces your race’s traits and sometimes adds some new flavor to your character. You can choose any race (or a combination of races or something more outlandish) and apply a lineage to it, allowing you to combine the “flavor” of your race(s) and the flavor and mechanics of your lineage. Mechanically, characters of a lineage uses the same “racial traits” regardless of how you describe your characters lineage, and you usually replace all traits provided by your race (though some lineages get the Ancestral Legacy feature) if you choose to select one in addition to your lineage.

All lineages provide the choice of a single +2 ability score increase and a single +1 increase or three separate +1 increases (the Custom Lineage is an exception, and cannot choose the three +1 increases as far as I can tell). Players are free to allocate these increases as they see fit, allowing lineages to function in a wide variety of classes, and allowing the lineage’s other traits to come to the forefront where normally your ability score increases would heavily influence your viable class options. This flexibility in Ability Score Increases is available to every race if you’re using the Customizing Your Origin Optional Rule, but it’s the default for lineages.

As I understand things, lineages cannot take feats which require a specific race, even if you describe yourself as originally a member of that race. Jeremy Crawford clarified that the Custom Lineage is taken instead of a race, so you’re not a specific race to qualify for race-specific feats. It’s not totally clear yet, but I believe the intent is that other lineages follow the same rule.


Because the Custom Lineage is already very flexible, it isn’t impacted by the “Customizing Your Origin” optional rules. The advice below applies equally whether or not you’re using those rules.


Intelligence is the only ability score that the Artificer absolutely needs, so a +2 to Intelligence is great, and the Artificer is a great choice if you want to start with 18 Intelligence by picking a feat which offers an Intelligence increase.


Given the choice between the two, the Variant Human makes a better barbarian because you can start with 16 in both Strength and Constitution. Still, +2 to Strength and a feat is enough to make a fantastic barbarian, and Darkvision is tempting for a class with no way to provide it on their own.


Charisma is the only ability score that the Bard absolutely needs, so a +2 to Charisma is great, and the Bard is a great choice if you want to start with 18 Charisma by picking a feat which offers an Charisma increase. If you go that route, stick to non-martial subclasses like College of Eloquence and College of Lore. If you want to explore weapons, putting your feat into something to suppor that capability makes more sense, and you might consider the Variant Human so that you can split your increases between Charisma and Dexterity.


For casting-focused clerics, a +2 to Wisdom is all that you need and a feat can offer a lot of very interesting options, including Heavy Armor proficiency which most caster-focused domains normally don’t offer.


With some exceptions, Wisdom is the only thing that the Druid really needs so a +2 is great, and starting at 18 with the right feat is often a good idea. If you want to go for Circle of Spores, I recommend Variant Human instead.


Much like the Barbarian, the Fighter benefits more from splitting your increases between Strength/Dexterity and Constitution at first level. However, +2 to one ability score is still enough to create a viable character and Darkvision is tempting for a class which usually can’t cast spells.


Monks are famously MAD, so +2 to a single abiltity score is a hard prospect. You can mitigate this by putting your feat into a feat which gets you +1 to either Dexterity or Wisdom, but that’s extremely limiting so the Variant Human is a much easier choice.


Like the Monk, paladins are famously MAD so +2 to a single ability score is a hard choice compared to the Variant Human’s increases. You could build an all-Charisma paladin using Fighting Style (Blessed Warrior), but exactly one appealing build does not make the Paladin an easy choice.


The third MAD class in a row, the Ranger is less MAD than the Monk or the Paladin, but they still need three ability scores to some degree. Still, you can do really well with high Dexterity and only 14 Constitution and Wisdom, so the Custom Lineage works great.


Dexterity and Darkvision are probably the best combination of racial traits that a rogue can hope for.


Charisma is the only ability score that the Sorcerer absolutely needs, so a +2 to Charisma is great, and the Sorcerer is a great choice if you want to start with 18 Charisma by picking a feat which offers an Charisma increase.


Warlocks can do just fine with nothing but Charisma, much like the Sorcerer. However, if you want to play a melee Hexblade I recommend the Variant Human instead because you’ll also want to increase your Constitution to compensate for d8 hit dice.


Intelligence is the only ability score that the Wizard absolutely needs, so a +2 to Intelligence is great, and the Wizard is a great choice if you want to start with 18 Intelligence by picking a feat which offers an Intelligence increase.


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